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7. Websocket
This is a very important feature of this package. Generally in Laravel when you want to build a WebSocket server, you have to rely on third-party WebSocket server. The most common way is to use Pusher
or Socket.io
provided by NodeJS and with the combination of Broadcasting
. There's no way to build a WebSocket server in Laravel.
Now with Swoole, it is possible and not difficult to integrate with Laravel. Nowadays when we talk about WebSocket
, the majority choose Socket.io
to be their solution. The good news is this package is compatible with Socket.io
protocol (partially). That means in the browser or other clients you can use Socket.io
client directly.
These Socket.io
features are not implemented:
- namespace
- path
- long polling
- sid (sid interacts with servers will be ignored)
- only supports
non-binary
type data
After you run vendor:publish
, you can find websocket.php
in your routes folder. This is where you can register your WebSocket events. It looks pretty much like how you register an HTTP route in Laravel. You can register events with on
function, and it supports callback function or handler path.
<?php
use SwooleTW\Http\Websocket\Facades\Websocket;
/*
|--------------------------------------------------------------------------
| Websocket Routes
|--------------------------------------------------------------------------
|
| Here is where you can register Websocket events for your application.
|
*/
Websocket::on('connect', function ($websocket, $request) {
// in connect callback, illuminate request will be injected here
$websocket->emit('message', 'welcome');
});
Websocket::on('disconnect', function ($websocket) {
// this callback will be triggered when a websocket is disconnected
});
Websocket::on('example', function ($websocket, $data) {
$websocket->emit('message', $data);
});
Websocket::on('test', 'ExampleController@method');
In callback functions, you can get $websocket
and $data
as parameters.
Parameter sequence doesn't matter, but parameter names does.
connect
is a special event which will be triggered after the WebSocket connection is established. You can do some authorization here according to the request. Here you can use middleware for pre-processing the request. The default middleware are set in config/swoole_websocket.php
.
'middleware' => [
SwooleTW\Http\Websocket\Middleware\DecryptCookies::class,
SwooleTW\Http\Websocket\Middleware\StartSession::class,
SwooleTW\Http\Websocket\Middleware\Authenticate::class,
],
There are some built-in middleware for fetching auth user with session guard. You can customize your middleware for your authorization.
Middleware will be executed by sequence. Getting a session auth user needs to decrypt cookies first, then start a session, and finally get auth user.
Websocket::on('connect', function ($websocket, $request) {
$request->user();
auth()->user();
});
Getting authorized user is as easy as what you usually do in Laravel.
Websocket::on('connect', function ($websocket, $request) {
//
})->middleware(FooBarMiddleware::class);
You can also append your middleware after the on
function.
In
onConnect
event, you can't make any HTTP response back to the client here. Here's just a callback function after the connection established.
After getting the authenticated user, you can bind the user to established socket connection. You can choose to emit events to the specific user, and all bound sockets will receive the message.
// bind a user to current socket, user must implement AuthenticatableContract class
Websocket::loginUsing($user);
// bind a user using user id
Websocket::loginUsingId($userId);
// get current auth user id by sender's fd
Websocket::getUserId();
// emit message to specific user
Websocket::toUser($user)->emit('message', 'hi there');
// emit message to multiple users
Websocket::toUser([$userA, $userB])->emit('message', 'hi there');
// emit message to specific user id
Websocket::toUserId($userId)->emit('message', 'hi there');
// emit message to multiple user ids
Websocket::toUserId([$userId1, $userId2])->emit('message', 'hi there');
Function | Parameters | Description |
---|---|---|
on |
string $event, callable $callback |
Listen to a event name, and bind to handler |
broadcast | None | Set current message to broadcast |
to |
int string array $values |
Assigned to specific or multiple fds or rooms |
loginUsing |
Authenticatable $user |
Bind user to current socket |
loginUsingId |
string $uid |
Bind user id to current socket |
logout | None | Logout by current sender's fd |
getUserId | None | Get current auth user id by sender's socket |
toUser |
Authenticatable $user or array
|
Set multiple recipients' fds by users |
toUserId |
string $userId or array
|
Set multiple recipients' fds by userIds |
isUserIdOnline |
string $userId |
Check if there's any online sockets with this user id |
join |
string array $rooms |
Join current sender to one or multiple rooms |
leave |
string array $room |
Make current sender leave one or multiple rooms |
emit |
string $event, mixed $data |
Emit an event with data |
close | None | Close current connection |
getSender | None | Get current sender's fd |
getIsBroadcast | None | Get if is broadcast now |
getTo | None | Get assigned fds and rooms |
reset |
boolean $force |
Reset isBroadcast , to and sender (if force is true) |
The usage of Websocket refers to
Socket.io
, so they look highly similar and friendly for those developers who have experience inSocket.io
.
<?php
use SwooleTW\Http\Websocket\Facades\Websocket;
// sending to sender-client only
Websocket::emit('message', 'this is a test');
// sending to all clients except sender
Websocket::broadcast()->emit('message', 'this is a test');
// sending to all clients in 'game' room except sender
Websocket::broadcast()->to('game')->emit('message', 'nice game');
// sending to all clients in 'game1' and 'game2' rooms except sender
Websocket::broadcast()->to('game1')->to('game2')->emit('message', 'nice game');
Websocket::broadcast()->to(['game1', 'game2'])->emit('message', 'nice game');
// sending to all clients in 'game' including sender client
Websocket::to('game')->emit('message', 'enjoy the game');
// sending to individual socketid 1 (can't be sender)
Websocket::broadcast()->to(1)->emit('message', 'for your eyes only');
// sending to socketid 1 and 2 (can't be sender)
Websocket::broadcast()->to(1)->to(2)->emit('message', 'for your eyes only');
Websocket::broadcast()->to([1, 2])->emit('message', 'for your eyes only');
// join to subscribe the socket to a given channel
Websocket::join('some room');
// leave to unsubscribe the socket to a given channel
Websocket::leave('some room');
<?php
use SwooleTW\Http\Websocket\Facades\Room;
// get all fds in a 'game' room
Room::getClients('game');
// get all rooms of fd 1
Room::getRooms(1);
// add fd 1 to a 'game' room
Room::add(1, 'room');
// add fd 1 to 'game' and 'test' rooms
Room::add(1, ['game', 'test']);
// delete fd 1 from a 'game' room
Room::delete(1, 'room');
// delete fd 1 from 'game' and 'test' rooms
Room::delete(1, ['game', 'test']);
Default handler uses Socket.io
, but you can still use your customized WebSocket protocol.
There are two classes you need to deal with:
- Websocket Handler: Need to implement
HandlerContract
<?php
namespace SwooleTW\Http\Websocket;
use Illuminate\Http\Request;
use Swoole\Websocket\Frame;
interface HandlerContract
{
/**
* "onOpen" listener.
*
* @param int $fd
* @param \Illuminate\Http\Request $request
*/
public function onOpen($fd, Request $request);
/**
* "onMessage" listener.
* only triggered when event handler not found
*
* @param \Swoole\Websocket\Frame $frame
*/
public function onMessage(Frame $frame);
/**
* "onClose" listener.
*
* @param int $fd
* @param int $reactorId
*/
public function onClose($fd, $reactorId);
}
- Packet Parser: Need to extend
Parser
<?php
namespace SwooleTW\Http\Websocket\Foo;
use Swoole\Websocket\Frame;
use SwooleTW\Http\Websocket\Parser;
class FooParser extends Parser
{
/**
* Strategy classes need to implement handle method.
*/
protected $strategies = [
// optional
];
/**
* Encode output message for websocket push.
*
* @return mixed
*/
public function encode($event, $data)
{
// your formatting logic
return $result;
}
/**
* Decode message from websocket client.
* Define and return payload here.
*
* @param \Swoole\Websocket\Frame $frame
* @return array
*/
public function decode(Frame $frame)
{
// your formatting logic
return [
'event' => $yourParsedEventName,
'data' => $yourParsedData
];
}
}
And configure them with your class path in config/swoole_websocket.php
'handler' => SwooleTW\Http\Websocket\SocketIO\WebsocketHandler::class,
'parser' => SwooleTW\Http\Websocket\SocketIO\SocketIOParser::class,