Software-Defined Radio Digital Signal Processing Library
liquid-dsp is a free and open-source digital signal processing (DSP) library designed specifically for software-defined radios on embedded platforms. The aim is to provide a lightweight DSP library that does not rely on a myriad of external dependencies or proprietary and otherwise cumbersome frameworks. All signal processing elements are designed to be flexible, scalable, and dynamic, including filters, filter design, oscillators, modems, synchronizers, and complex mathematical operations.
For more information, please refer to the full documentation directory
doc/
or download the pre-compiled .pdf
documentation file (4.4 MB).
liquid-dsp only relies on libc
and libm
(standard C and math)
libraries to run; however liquid will take advantage of other packages
(such as FFTW) if they are available.
There are two primary ways of obtaining the source code:
-
Clone the entire repository (recommended)
$ git clone git://github.com/jgaeddert/liquid-dsp.git
-
or download the tarball (2.6 MB), validate the checksum, and unpack
$ wget http://ganymede.ece.vt.edu/downloads/liquid-dsp-1.2.0.tar.gz $ wget http://ganymede.ece.vt.edu/downloads/liquid-dsp.md5 $ md5sum --check liquid-dsp.md5 $ tar -xf liquid-dsp-1.2.0.tar.gz
Once you have obtained a copy of the source code, you can now build the
DSP library (NOTE: if you chose to clone the repository, you will need
to also run the additional ./bootstrap.sh
script before configuring):
$ ./bootstrap.sh # <- only if you cloned the Git repo
$ ./configure
$ make
$ sudo make install
If you are installing on Linux for the first time, you will also need
to rebind your dynamic libraries with sudo ldconfig
to make the
shared object available.
If you decide that you want to remove the installed DSP library, simply run
$ sudo make uninstall
Source code validation is a critical step in any software library,
particulary for verifying the portability of code to different
processors and platforms. Packaged with liquid-dsp are a number of
automatic test scripts to validate the correctness of the source code.
The test scripts are located under each module's tests/
directory and
take the form of a C source file. liquid includes a framework for
compiling, linking, and running the tests, and can be invoked with the
make target check
, viz.
$ make check
Nearly all signal processing elements have a corresponding example in
the examples/
directory. Most example scripts generate an output
.m
file for plotting with GNU octave
All examples are built as stand-alone programs and can be compiled with
the make target examples
:
$ make examples
Sometimes, however, it is useful to build one example individually.
This can be accomplished by directly targeting its binary
(e.g. make examples/modem_example
). The example then can be run at the
command line, viz. ./examples/modem_example
.
Packaged with liquid are benchmarks to determine the speed each signal processing element can run on your machine. Initially the tool provides an estimate of the processor's clock frequency and will then estimate the number of trials so that each benchmark will take between 50 and 500 ms to run. You can build and run the benchmark program with the following command:
$ make bench
No serious software library would be complete without proper documentation. There are basically two ways to get it: the easy way and the hard way.
-
The easy way: download the pre-compiled documentation file (4.4 MB).
-
The hard way: build from scratch. Because all of the figures within the documentation are generated with liquid itself, the documentation must be built from scratch and requires the following free programs and packages:
- pdflatex LaTeX compiler
- bibtex LaTeX bibliography generator
- pgf (version 2.0) LaTeX figures
- epstopdf convert .eps to .pdf (necessary for figures)
- gnuplot plotting program
- pygments pretty syntax hilighting program
Once these dependencies are installed, you may build the documentation with the following command:
$ make doc
- agc: automatic gain control, squelch, received signal strength
- audio: source audio encoders/decoders: cvsd, filterbanks
- buffer: internal buffering, circular/static, ports (threaded)
- dotprod: inner dot products (real, complex), vector sum of squares
- equalization: adaptive equalizers: least mean-squares, recursive least squares, semi-blind
- fec: basic forward error correction codes including several Hamming codes, single error correction/double error detection, Golay block code, as well as several checksums and cyclic redundancy checks, interleaving, soft decoding
- fft: fast Fourier transforms (arbitrary length), discrete sin/cos transforms
- filter: finite/infinite impulse response, polyphase, hilbert, interpolation, decimation, filter design, resampling, symbol timing recovery
- framing: flexible framing structures for amazingly easy packet software radio; dynamically adjust modulation and coding on the fly with single- and multi-carrier framing structures
- math: transcendental functions not in the C standard library (gamma, besseli, etc.), polynomial operations (curve-fitting, root-finding, etc.)
- matrix: basic math, LU/QR/Cholesky factorization, inversion, Gauss elimination, Gram-Schmidt decomposition, linear solver, sparse matrix representation
- modem: modulate, demodulate, PSK, differential PSK, QAM, optimal QAM, as well as analog and non-linear digital modulations GMSK)
- multicarrier: filterbank channelizers, OFDM
- nco: numerically-controlled oscillator: mixing, frequency synthesis, phase-locked loops
- optim: (non-linear optimization) Newton-Raphson, evoluationary algorithms, gradient descent, line search
- quantization: analog/digital converters, compression/expansion
- random: (random number generators) uniform, exponential, gamma, Nakagami-m, Gauss, Rice-K, Weibull
- sequence: linear feedback shift registers, complementary codes, maximal-length sequences
- utility: useful miscellany, mostly bit manipulation (shifting, packing, and unpacking of arrays)
- experimental: artificial neural networks, communications channel modeling, threaded ports, filterbank audio synthesizer, continuous-phase modulation, direct digital synthesis, quadrature mirror filterbanks, advanced symbol timing recovery, OFDM/OQAM
Splatter graphics were created using GIMP with two splatter brush plug-ins.