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๐Ÿ‘จโ€๐Ÿ’ป
Rasterizing something, somewhere
๐Ÿ‘จโ€๐Ÿ’ป
Rasterizing something, somewhere

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@Traverse-Research @BredaUniversityGames

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stefanpgd/README.md

Hey There ๐Ÿ‘‹

Welcome to my GitHub profile. My name is Stefan Pijnacker and my main occupation is Game Development/Programming.

  • ๐Ÿ‘จโ€๐Ÿ’ป C++ & C# Developer, Graphics APIs: Directx 12 and OpenGL
  • ๐Ÿ” Computer Graphics Researcher at Traverse Research
  • ๐ŸŽฎ Iโ€™m studying Game Technologies at Breda University of Applied Sciences.
  • ๐Ÿ’ซ Working on smaller projects in my free time, most of them are for research, they can be found among my public repositories.

GitHub Streak


Pinned Loading

  1. Steel Steel Public template

    My personal DirectX 12 Framework for any rendering project

    C++

  2. Blaze Blaze Public

    A GPU Path Tracer, using the DirectX Ray Tracing API

    C++ 3 1

  3. Compute-DirectX12-Tutorial Compute-DirectX12-Tutorial Public

    A framework that accompanies my tutorial on how you can setup and run Compute Shader with DirectX 12

    C++ 2

  4. Flux Flux Public

    Personal playground for particle simulations done with DirectX Compute

    C++ 1