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Castle Game Engine is an open-source cross-platform (desktop, mobile, consoles) game engine for 3D and 2D games.

Our goal: create a powerful game engine that is completely free and open-source forever. We like open standards (like glTF, X3D), we like modern graphic effects (PBR, shadows, mirrors...), we like writing modern high-level code that is native and fast automatically (Object Pascal). See main Castle Game Engine website for a full list of engine features.

Your donations fund actual work on the engine. Right now we finance the time of Andrzej Kilijański so he can work on new engine features. This resulted in big developments happening in 2021, including sprite sheets and Delphi compatibility.

The main engine author is Michalis Kamburelis. Contact me if you have any questions: [email protected] .

2 sponsors have funded castle-engine’s work.

@castle-engine

We get tangible proof that we can fund engine development! Right now we are hiring 1 developer (Andrzej Kilijański) at 1/2 FTE, paid from Michalis own pocket. As we reach further goals, I hope that money from your donations can cover this cost -- and allow to hire more people. Reaching this goal will also deserve a little dance of joy with my cat!

@MuminjonGuru
@chikega

Meet the team

Featured work

  1. castle-engine/castle-engine

    Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal

    Pascal 897
  2. castle-engine/castle-model-viewer

    Viewer for many 3D and 2D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, Spine JSON, sprite sheets in Cocos2D and Starling XML formats

    Pascal 86
  3. castle-engine/demo-models

    Demo 3D models (mostly in X3D and VRML formats) of view3dscene and Castle Game Engine

    GLSL 16

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