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spleennooname/README.md
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Andrea here. I've been a creative developer since 199x. I started writing ASM code on Commodore Amiga, then moved on to Flash 4 until it died. I've kept the same passion alive by turning it into shaders, WebGL, WebGPU and any other technology that allows me to manipulate pixels in every pleasing nuance.

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    🔸 🔶 Crazy golden WebGL raymarch-thing for DEVX / Digital Design Day 2018 🔶 🔸

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    simple script-only pixelate shader with Facebook SparkAR.

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    minimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).

    GLSL 18 1