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Remove draw_rect() shortcut in ItemRenderer trait #7106

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As discussed during API Review, reducing the API surface.

As discussed during API Review, reducing the API surface.
@tronical tronical requested a review from ogoffart December 16, 2024 08:53
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This is not very pretty though, and it doesn't cover the solid fill. I think that it may be time to bite the bullet, give WindowItem a hand-made draw() function that covers solid and brush, call that from the item renderer, then call the rendering notifier for underlay rendering, and then continue with regular item drawing.

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