forked from Vita3K/ffmpeg-core
-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #3 from squidbus/shad
Update for shadPS4 repo and add ljpeg encoder.
- Loading branch information
Showing
5 changed files
with
49 additions
and
11 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
## FFmpeg builtins | ||
|
||
This repository contains the ffmpeg builtins for Vita3K - shadowps4 and the CI to build them using vcpkg and github action. | ||
This repository contains the FFmpeg builtins for shadPS4 and the CI to build them using vcpkg and GitHub actions. | ||
|
||
The Windows version is built using clang-cl, this is done so that inline assembly optimisations (which are not supported by MSVC) can be enabled. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters