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#2d roguelike

Starting with a demo unity project I re-specced this to have a more flexibile object instantiation process and a smarter enemy AI

##Setup

  • Requires Unity 5
  • Should be good to go with all assets

##Known issues

  • Enemy AI can still get into weird states at high levels
  • After level 300 board instatiation goes a bit haywire. This would require several hundred hours of straight play to reach, so seems unlikely to be noticed

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touch-based roguelike in c#/Unity

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