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AOS-package-GUI

Avdan OS package manager GUI - unofficial

Avdan OS isn't just a desing its a workflow. A workflow I want to shape mainly because I like the idea and concept behind it. It's Linux and it's open source.

Table of contents

Avdan OS Package Manager writtten in Godot.

Depends on Apt - rewrite with own server

The backand tries to aim modularity but may or may not work with non-debian repos.

-> Visit Documentation

Legend

Builds

Used Engine: Static Badge

Passing

Static Badge = Good no problems etc.

Static Badge = Some minor warnings - functional

Static Badge = beta passing - looking forward to a passing release

Static Badge = beta passing with bugs

Static Badge = passing but deprecated.

Static Badge = passing with minor and or major flaws. Warnings or minor problems.

Static Badge = This build has serious bugs don't use.

Failing

Static Badge = known bug looking forward to fix. Not compiling (applies to all failed)

Static Badge = actively searching.

Static Badge = fatal failing or no bug found but failing.

Nameing Sceme

This nameing sceme may differ from mainline releases. Be aware of that:

a.x.x -> alpha build

b.x.x -> beta build

rc.x.x -> release candidate

v.x.x -> release

Build Status

Static Badge

Changelog:

No logs

a.0.0 Setup of reademe.md -> changelogs are seen (here:)[https://github.com/schooldanlp6/wiki/wiki/Avdan-OS-%E2%80%90-The-all-package-manager-Page#changelog-1]

Credits for provided Wallpapers:

nuclearxdynamo (Discord)

hgdased (Discord)

pending: rosies_23 (Discord)

Credits for other stuff

Godot Game engine: Here

About

Avdan OS package manager CLI and GUI - unofficial

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