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@krmbn0576 krmbn0576 released this 17 Dec 06:28
· 8 commits to master since this release
3b426b6

RPGMakerMV corescript "community-1.3" Release Notes

Summary

Hi, everyone.
The community version corescript is back!
We fixed many of bugs, and added new features such as autosave and loading bar.
New features can be activated by the Community_Basic plugin.
Enjoy new corescript!

Features

  • Add autosave when you move to another map.
  • Add a loading bar that displays loading status of images and sounds when switching to another scene.
  • Add detailed information (information of the event where the error occurred, line number, stack trace, etc.) when an error occurs.
  • Add changing text speed. Within the "Show text..." you can change the speed with \S[number], the higher the number the slower the speed (if 0, show all texts at once). You can also specify a default value using the Community_Basic plugin.

You can enable (or disable) each of these features by Community_Basic plugin.

Improvements

  • Improve the efficiency of flushing images (such as enemy characters).
  • Improve the efficiency of processing to save and load games.
  • Several other points, the efficiency is improved.

Fixes

  • Fix the game does not work properly when deploying to Android app using Crosswalk.
  • Fix cannot save when playing the game deployed using Enigma Virtual Box.
  • Fix to prevent the game from stopping when an error occurs due to browser extension.
  • Fix cannot touch the retry button when loading error occurred on iOS.
  • Fix letters blurred when drawing smaller characters than 21px.
  • Fix an error when using an item without party member that can use items due to a bad status or the like.
  • Fix large characters (whose filename begins with $) are not rendered correctly in the window.
  • Fix loop tag of some ogg files cannot be read correctly.
  • Fix playing time fast-forwarded when playing on a monitor with a higher refresh rate.
  • Fix where the drawing position of letters is shifted by 1 pixel in Safari browser.
  • Fix an error when saving objects created with Object.create(null).
  • Fix keep touching when the game screen loses focus.
  • Fix double trigger events when long touching map events.
  • Fix the background and contents of the windows might not be displayed correctly on Chrome 69.
  • Fix rendering the map is delayed for a moment than the parallax at NewGame.
  • Fix the game freezes when user agent is changed from iOS Safari to another while playing the game.
  • Fix the game screen freezes despite sound being heard.
  • Several other points, fix some code that might cause the problem when using plugin.

Committers

liply, krmbn0576, Sigureya, bungcip, wilfrem, white-mns, rutan, rev2nym

Trailer

Question: When Takashi-kun played the guitar, it sounded 0.5 seconds later in the RMMV game for PC and 5 seconds later for smartphone.
If the sound speed is 340 m/s, how many meters is the distance between the PC version and the smartphone version?

Answer: Both games are in front of you, but it takes time to start playing the sound.

Next time, "Overcome delaying of sounds!" Look forward to it!