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@krmbn0576 krmbn0576 released this 09 May 04:15
· 255 commits to master since this release

RPGMakerMV corescript "community-1.2" Release Notes

Summary

The theme is "to prevent the game from stopping." First of all, we added "Retry when loading data failed". With this, you'll never ruin the game with just one loading error, and get under the desk! Subsequently, "used memory was reduced." In the best case, the memory usage of the image is reduced to half, making it difficult to crash games even with many images. There are several other bug fixes and improvements.

Features

  • Add retry loading system. If loading of resources such as images, audio, video, and map data fails, loading will be done again automatically up to 3 times. If it still does not work, it will display the filename that failed to load and the retry button, so please touch the button (or press the OK key) when you can connect to the Internet.
  • For plugin creators: Add master volume API. Assigning the number value (min: 0, max: 1, init: 1) to AudioManager.masterVolume allows you to change the volume of all BGM, BGS, ME, SE, movies at once. (the volume setting for each is multiplied)

Changes

  • Automatic selection of canvas mode and WebGL mode (WebGL mode only when WebGL is supported). This is because some of Android 4.4 series devices didn't support WebGL mode. Please be assured that WebGL is now available on most mobile devices.
  • Changed the internal operation of Bitmap and saved image memory capacity. In the best case, the image memory capacity is halved.

Fixes

  • Fix the game screen is scrolled when it's swiped on AndroidChrome.
  • Fix don't work fadeout bgm/bgs correctly on Firefox.
  • Fix misleading jsdoc on rpg_core.js
  • Fix an error occur when calling common event recursively.
  • Fix don't show loading error when images encrypted

Committers

liply, krmbn0576, wilfrem, niokasgami, rutan

How to test

It's appreciated if you can test it with a lot of images with various patterns. It's quick to try as it is in your own game! When testing the retry system, please use the included plugin Debug_FailLoading.js.

Trailer

Noooo! If you can load flashy flame animation, it will burn up to the battery of the phone! Please, do not die, battery! If you fall down here now, what about the 3 hour game play? Battery are still left. If you can endure here, you can reach the save point!

Next time, "Battery death ... What is the identity of mysterious auto save !?" Please look forward to it!