Delete Utils.canReadGameFiles method #187
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What this method does is:
However, if the target script cannot be loaded, rpg_core.js cannot be loaded either. And when rpg_core.js is not loaded, Utils.canReadGameFiles cannot be executed.
Therefore this function is completely redundant, since if loading worked perfectly, we will see it, and if not, this function cannot even execute to check for it.
I also removed the code from SceneManager to make sure the game won't crash from removing the utils method.