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Add progress callback to asynchronous async await initialiser for Realm #8034

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33 changes: 32 additions & 1 deletion Realm/ObjectServerTests/SwiftObjectServerTests.swift
Expand Up @@ -3061,7 +3061,6 @@ class AsyncAwaitObjectServerTests: SwiftSyncTestCase {
XCTAssertEqual(realm3.objects(SwiftHugeSyncObject.self).count, 2)
}


@MainActor func testAsyncOpenDownloadBehaviorAlways() async throws {
// Populate the Realm on the server
let user1 = try await self.app.login(credentials: basicCredentials())
Expand Down Expand Up @@ -3092,6 +3091,38 @@ class AsyncAwaitObjectServerTests: SwiftSyncTestCase {
XCTAssertEqual(realm3.objects(SwiftHugeSyncObject.self).count, 4)
}

@MainActor func testAsyncOpenWithProgressNotification() async throws {
// Populate the Realm on the server
let user1 = try await self.app.login(credentials: basicCredentials())
let realm1 = try await Realm(configuration: user1.configuration(testName: #function))
try realm1.write {
realm1.add(SwiftHugeSyncObject.create())
realm1.add(SwiftHugeSyncObject.create())
}
waitForUploads(for: realm1)

var transferred = 0
var transferrable = 0
let user2 = try await app.login(credentials: .anonymous)
var ex = expectation(description: "Progresss Notification")
let realm2 = try await Realm(configuration: user2.configuration(testName: #function),
downloadBeforeOpen: .once,
progress: { progress in
XCTAssert(progress.transferredBytes >= transferred)
XCTAssert(progress.transferrableBytes >= transferrable)
transferred = progress.transferredBytes
transferrable = progress.transferrableBytes
if progress.transferredBytes > 0 && progress.isTransferComplete {
ex.fulfill()
}
})
waitForExpectations(timeout: 10.0, handler: nil)
XCTAssert(transferred >= transferrable)

XCTAssertEqual(realm2.objects(SwiftHugeSyncObject.self).count, 2)
realm2.syncSession?.suspend()
}

func testCallResetPasswordAsyncAwait() async throws {
let email = "realm_tests_do_autoverify\(randomString(7))@\(randomString(7)).com"
let password = randomString(10)
Expand Down
10 changes: 8 additions & 2 deletions RealmSwift/Realm.swift
Expand Up @@ -1206,7 +1206,8 @@ extension Realm {
*/
@MainActor
public init(configuration: Realm.Configuration = .defaultConfiguration,
downloadBeforeOpen: OpenBehavior = .never) async throws {
downloadBeforeOpen: OpenBehavior = .never,
progress block: ((SyncSession.Progress) -> Void)? = nil) async throws {
var rlmRealm: RLMRealm?
switch downloadBeforeOpen {
case .never:
Expand All @@ -1217,13 +1218,18 @@ extension Realm {
}
case .always:
rlmRealm = try await withCheckedThrowingContinuation { continuation in
RLMRealm.asyncOpen(with: configuration.rlmConfiguration, callbackQueue: .main) { (realm, error) in
let rlmTask = RLMRealm.asyncOpen(with: configuration.rlmConfiguration, callbackQueue: .main) { (realm, error) in

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Hey @dianaafanador3 thanks for the PR. Looking good.

What was your reasoning for fixing the callbackQueue to .main rather than letting an implementer pass in their preffered queue?

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Because you can only run let realm = try await Realm() at the moment, in a @mainactor.
We are still discussing if this is the bet API for this, but we have a project in progress which should give better support for actor-confined Realms and offer a better experience with Swift concurrency in general, which should include exposing recurring callbacks as AsyncSequences for sync progress notification.

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That's great, thanks @dianaafanador3

if let error = error {
continuation.resume(with: .failure(error))
} else {
continuation.resume(with: .success(realm!))
}
}
if let block = block {
rlmTask.addProgressNotification(on: DispatchQueue.main) { transferred, transferrable in
block(SyncSession.Progress(transferred: transferred, transferrable: transferrable))
}
}
}
}
if rlmRealm == nil {
Expand Down