Releases: reactgular/tetromino
Releases · reactgular/tetromino
v2.0.0
What's Changed
- Partial migration towards NextJs by @codemile in #24
- Remove unused GitHub Actions and update cache action usage by @codemile in #25
- Create CODE_OF_CONDUCT.md by @codemile in #26
- Create LICENSE by @codemile in #27
- Update cache action usage to v1 in GitHub workflows by @codemile in #28
- chore: Update GitHub workflows for builds and releases by @codemile in #29
- Update GitHub workflows for builds and releases by @codemile in #30
- chore: Update release workflow to mark failed builds as draft releases by @codemile in #31
- chore: Update release workflow to use
github.rest
instead ofgithub
for API calls by @codemile in #32 - chore: update release to trigger to manual by @codemile in #33
- Refactor release workflow by @codemile in #36
- chore: Update deployment permissions in release workflow by @codemile in #38
- Update deployment workflow to include build and deploy steps by @codemile in #40
- Fix/deploy-issues by @codemile in #41
Full Changelog: v1.0.0...v2.0.0
v1.0.0
Release: v1.0.0
Release Date: May 30, 2024
Description:
I am excited to announce the archival release of my open-source Tetromino game built with React! This project, originally completed three years ago, represents a significant milestone in my journey. With this v1.0.0 release, I aim to preserve the original version of the game as it was when first completed.
Key Features:
- Classic Tetromino Gameplay: Enjoy the timeless fun of arranging falling blocks to clear lines and score points.
- Built with React: Leveraging the power of React, the game provides a smooth and responsive experience.
- User Interface: Simple and intuitive UI, making it easy for anyone to start playing.
- Score Tracking: Keep track of your high scores and try to beat them.
- Keyboard Controls: Use your keyboard to move, rotate, and drop the Tetromino pieces.
Technical Details:
- Dependencies: Utilizes the versions of React and other libraries that were current at the time of the initial development.
- Code Structure: Organized and modular codebase, ideal for those looking to learn or contribute.
- Open Source: Available under the MIT license, allowing for free use, modification, and distribution.
Future Plans:
With this archival release, I am setting the stage for upcoming updates. My next steps include cleaning up the codebase, updating dependencies, and introducing new features to enhance the gameplay experience.