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Releases: reactgular/tetromino

v2.0.0

01 Jun 21:51
7e3ceb5
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What's Changed

  • Partial migration towards NextJs by @codemile in #24
  • Remove unused GitHub Actions and update cache action usage by @codemile in #25
  • Create CODE_OF_CONDUCT.md by @codemile in #26
  • Create LICENSE by @codemile in #27
  • Update cache action usage to v1 in GitHub workflows by @codemile in #28
  • chore: Update GitHub workflows for builds and releases by @codemile in #29
  • Update GitHub workflows for builds and releases by @codemile in #30
  • chore: Update release workflow to mark failed builds as draft releases by @codemile in #31
  • chore: Update release workflow to use github.rest instead of github for API calls by @codemile in #32
  • chore: update release to trigger to manual by @codemile in #33
  • Refactor release workflow by @codemile in #36
  • chore: Update deployment permissions in release workflow by @codemile in #38
  • Update deployment workflow to include build and deploy steps by @codemile in #40
  • Fix/deploy-issues by @codemile in #41

Full Changelog: v1.0.0...v2.0.0

v1.0.0

30 May 11:24
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Release: v1.0.0

Release Date: May 30, 2024

Description:

I am excited to announce the archival release of my open-source Tetromino game built with React! This project, originally completed three years ago, represents a significant milestone in my journey. With this v1.0.0 release, I aim to preserve the original version of the game as it was when first completed.

Key Features:

  • Classic Tetromino Gameplay: Enjoy the timeless fun of arranging falling blocks to clear lines and score points.
  • Built with React: Leveraging the power of React, the game provides a smooth and responsive experience.
  • User Interface: Simple and intuitive UI, making it easy for anyone to start playing.
  • Score Tracking: Keep track of your high scores and try to beat them.
  • Keyboard Controls: Use your keyboard to move, rotate, and drop the Tetromino pieces.

Technical Details:

  • Dependencies: Utilizes the versions of React and other libraries that were current at the time of the initial development.
  • Code Structure: Organized and modular codebase, ideal for those looking to learn or contribute.
  • Open Source: Available under the MIT license, allowing for free use, modification, and distribution.

Future Plans:

With this archival release, I am setting the stage for upcoming updates. My next steps include cleaning up the codebase, updating dependencies, and introducing new features to enhance the gameplay experience.