Releases: range-vs/X-Ray-Engine-1.6-Origin
Releases · range-vs/X-Ray-Engine-1.6-Origin
Release v 0.3
Release v 0.2
- the assembly has been transferred to Visual Studio 2022
- updated API for working with files in ELocatorAPI
- the number of visuals per frame has been increased to 262144 (from 16363)
- fixed a floating bug when opening the Properties window from different places
- fixed bug with rendering grass in the frame
- fixed error description of error when generating map LOD: 2048 -> 8192
- fixed a bug in text editing properties in the properties window (SDK crashed)
- increased detail texture resolution: 1024 -> 4096
- the restriction on dti format has been removed (maximum 64 pieces), now 512
- fixed a bug in opening the window with selecting new grass models in the dti file
- fixed error in selecting combobox(select) for setting compilation quality in settings - bug in editorb
- fixed bugs with ai-mesh (sharp peaks of ai-mesh)
- fix for random opening of the properties window and subsequent crash of the SDK in a huge x64 scene
- x86 architecture removed
- Fixed a bug in elpackb6 with showing the text editing window
Release v 0.1
First release (All arch, all configuration. Engine, maya plugins, sdk)