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Releases: range-vs/X-Ray-Engine-1.6-Origin

Release v 0.3

30 Oct 12:04
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  • fix build form Rad Studio SDK x64
  • fix build lods from Level Editor

Release v 0.2

29 Oct 20:47
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  • the assembly has been transferred to Visual Studio 2022
  • updated API for working with files in ELocatorAPI
  • the number of visuals per frame has been increased to 262144 (from 16363)
  • fixed a floating bug when opening the Properties window from different places
  • fixed bug with rendering grass in the frame
  • fixed error description of error when generating map LOD: 2048 -> 8192
  • fixed a bug in text editing properties in the properties window (SDK crashed)
  • increased detail texture resolution: 1024 -> 4096
  • the restriction on dti format has been removed (maximum 64 pieces), now 512
  • fixed a bug in opening the window with selecting new grass models in the dti file
  • fixed error in selecting combobox(select) for setting compilation quality in settings - bug in editorb
  • fixed bugs with ai-mesh (sharp peaks of ai-mesh)
  • fix for random opening of the properties window and subsequent crash of the SDK in a huge x64 scene
  • x86 architecture removed
  • Fixed a bug in elpackb6 with showing the text editing window

Release v 0.1

29 Oct 20:46
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First release (All arch, all configuration. Engine, maya plugins, sdk)