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So some things were coded in a weird way in this example. This is now a bit better.
The main thing this PR addresses is that the texture example was not able to launch on the PSP unless you build a PRX, which is really weird. I found out that defining
STBI_NO_THREAD_LOCALS
fixes this issue. I do think this requires either a fix in libcglue or pthreads in the longer run, but I think it is good to have the example working again asap.