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A server that handles incoming and outgoing spectator data, for active players looking to watch or broadcast to others.

Testing

To deploy this as part of a full osu! server stack deployment, this wiki page will serve as a good reference.

Environment variables

For advanced testing purposes.

Envvar name Description Default value
SAVE_REPLAYS Whether to save received replay frames from clients to replay files. 1 to enable, any other value to disable. "" (disabled)
REPLAY_UPLOAD_THREADS Number of threads to use when uploading complete replays. Must be positive number. 1
REPLAYS_PATH Local path to store complete replay files (.osr) to. Only used if FileScoreStorage is active. ./replays/
S3_KEY An access key ID to use for uploading replays to AWS S3. Only used if S3ScoreStorage is active. ""
S3_SECRET The secret access key to use for uploading replays to AWS S3. Only used if S3ScoreStorage is active. ""
REPLAYS_BUCKET The name of the AWS S3 bucket to upload replays to. Only used if S3ScoreStorage is active. ""
TRACK_BUILD_USER_COUNTS Whether to track how many users are on a particular build of the game and report that information to the database at DB_{HOST,PORT}. 1 to enable, any other value to disable. "" (disabled)
SERVER_PORT Which port the server should listen on for incoming connections. 80
REDIS_HOST Connection string to osu-web Redis instance. localhost
DD_AGENT_HOST Hostname under which the Datadog agent host can be found. localhost
DB_HOST Hostname under which the osu-web MySQL instance can be found. localhost
DB_PORT Port under which the osu-web MySQL instance can be found. 3306
DB_USER Username to use when logging into the osu-web MySQL instance. osuweb

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