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point to handles docs in xr docs
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bbohlender committed Jan 20, 2025
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10 changes: 6 additions & 4 deletions docs/getting-started/introduction.md
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Expand Up @@ -47,7 +47,8 @@ export function App() {
## Tutorials

- πŸ’Ύ [Store](../tutorials/store.md)
- πŸ‘Œ [Interactions](../tutorials/interactions.md)
- πŸ‘† [Interactions](../tutorials/interactions.md)
- πŸ‘Œ [Handles](../handles/introduction.md)
- 🧊 [Object Detection](../tutorials/object-detection.md)
- ✴ [Origin](../tutorials/origin.md)
- πŸͺ„ [Teleport](../tutorials/teleport.md)
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- 🎯 [Hit Test](../tutorials/hit-test.md)
- ⛨ [Guards](../tutorials/guards.md)

## External Tutorials

- πŸ₯‡ [**WebXR First Steps React** by Meta Quest](https://github.com/meta-quest/webxr-first-steps-react)

## Roadmap

- 🀳 XR Gestures
- βž• Multimodal
- πŸ“Ί Layers
- πŸ•Ί Tracked Body
- ↕ react-three/controls

## Migration guides

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2 changes: 2 additions & 0 deletions docs/tutorials/interactions.md
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---

On this page, you can learn the basics behind pointer events and interactions in react-three/xr. From experience, we found that many people are interested in more high level interactions, which can be build with the concept of handles. Check out the [handles pages](../handles/introduction.md) to learn more about the concept and the library we built for it.

@react-three/xr uses the same pointer events as @react-three/fiber, which allows building interactions that work on non-XR devices as well as XR devices. So, just like you'd expect from @react-three/fiber and everywhere else in react, interactions are built using

- `onPointerMove`
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