-
Notifications
You must be signed in to change notification settings - Fork 110
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
feat: HBAO + SSGI + TRAA + MotionBlur #211
base: master
Are you sure you want to change the base?
Conversation
@CodyJasonBennett there's merge conflicts, also safe to merge after? |
Can clear those in a moment. Need to do integration testing still, but it could be worthwhile to wait until 0beqz updates SSGI as it dramatically reduces memory usage and smearing. Need to also see if there's a diffuse-only or specular-only (SSR) GI and whether we can combine his effects at all. I get a broken render when combining all into an effectpass as per his readme. |
Any estimation on when this could be available? I would really love to use the motion blur :D |
Wow I cannot wait for this merge! 🤤 |
Implements #183
Implements 0beqz/realism-effects#5
Follows up #210 by adding HBAO + SSGI + TRAA + MotionBlur passes from 0beqz/realism-effects.
https://codesandbox.io/s/c143do