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Refactor first-person controller script #7289
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kpal81xd
approved these changes
Jan 17, 2025
marklundin
commented
Jan 17, 2025
@@ -942,7 +955,7 @@ class FirstPersonController extends Script { | |||
* @range [0, 0.4] | |||
*/ | |||
set gamePadDeadZoneLow(value) { | |||
this._gamePadDeadZoneLow = value; | |||
this._gamePadDeadZoneLow = value ?? this._gamePadDeadZoneLow; | |||
if (this._gamePadInput) { | |||
this._gamePadInput.deadZoneLow = value; |
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Since you're checking for nullish, should this not be this._gamePadInput.deadZoneLow = this._gamePadDeadZoneLow
mvaligursky
pushed a commit
that referenced
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Jan 17, 2025
* Refactor first-person controller script * Fixed camera init and collision and rigidibody init * Refactor input classes to handle null values for enabled property --------- Co-authored-by: KPal <[email protected]> Co-authored-by: kpal81xd <[email protected]>
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Refactors First Person Controller script to use
initialize()
instead of the constructorI confirm I have read the contributing guidelines and signed the Contributor License Agreement.