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Remove handling of WebGL1 seamless cubemap sampling (#6356)
* Remove handling of WebGL1 seamless cubemap sampling * lint * further reproject shader cleanup --------- Co-authored-by: Martin Valigursky <[email protected]>
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src/scene/shader-lib/chunks/common/frag/fixCubemapSeamsNone.js
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src/scene/shader-lib/chunks/common/frag/fixCubemapSeamsStretch.js
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