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Releases: photogabble/go-roguelike-tutorial

v0.5.0

16 Dec 14:16
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v0.5.0 Pre-release
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Completed Placing Enemies and kicking them (harmlessly). This is largely a refactoring stage and getting things ready for adding combat and enemy AI.

v0.4.0

15 Dec 22:45
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v0.4.0 Pre-release
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Completed adding a Field of View. After some searching I chose norendren/go-fov for calculating the field of view because it most easily slotted into the game code as I had written it.

v0.3.0

15 Dec 14:02
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v0.3.0 Pre-release
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Completed generating a dungeon. In addition to the tutorial I had to find an implementation of Bresenham's Line Algorithm in Go which was helpfully found at Rogue Basin.

v0.2.0

14 Dec 23:51
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v0.2.0 Pre-release
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Completed adding a generic Entity, the render functions, and the map. In addition to the tutorial I have added an EntityList with its own Render function to keep things tidy. The use of an Action interface makes event handling a lot easier.

v0.1.0

14 Dec 21:57
31a2019
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v0.1.0 Pre-release
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Completed drawing the ‘@’ symbol and moving it around, this introduces the Player struct as well as the beginnings of the Actions system and Event handling.