中文版本请参看这里
MMKV for Kotlin Multiplatform is a wrapper for MMKV using Kotlin API, developed by Ctrip Flight mobile team. Currently Android/iOS/macOS are supported.
Kotlin Multiplatform Common (kts):
dependencies {
implementation("com.ctrip.flight.mmkv:mmkv-kotlin:1.2.7")
}
Current version based on Kotlin 1.8.20
and MMKV 1.2.16
.
Pure Android platform (kts):
dependencies {
implementation("com.ctrip.flight.mmkv:mmkv-kotlin-android:1.2.7")
}
Kotlin/Native on macOS:
dependencies {
// Intel Chip
implementation("com.ctrip.flight.mmkv:mmkv-kotlin-macosx64:1.2.7")
// M1&M2 Chip
implementation("com.ctrip.flight.mmkv:mmkv-kotlin-macosarm64:1.2.7")
}
Note, if your project is a Kotlin/Native executable program project of macOS or it supply a framework to a iOS application project directly, then you need to manually add dependency on MMKV, and may need add linkerOpts
on MMKV and MMKVCore:
kotlin {
macosX64 {
binaries {
// ......
all {
val moduleName = "mmkv_operator"
val mmkvPath = "${buildDir.absolutePath}/cocoapods/synthetic/OSX/$moduleName/build/Release/MMKV"
val mmkvCorePath = "${buildDir.absolutePath}/cocoapods/synthetic/OSX/$moduleName//build/Release/MMKVCore"
linkerOpts += listOf(
"-F$mmkvPath",
"-rpath", mmkvPath,
"-framework", "MMKV",
"-F$mmkvCorePath",
"-rpath", mmkvCorePath,
"-framework", "MMKVCore"
)
}
}
}
cocoapods {
// ......
pod(name = "MMKV") {
version = "1.2.16"
moduleName = "MMKV"
}
}
// ......
}
You can initialize MMKV when app or process initialization. MMKV-Android initialization API depends on Context. So, Android's initialization API is different from iOS.
Android:
import com.ctrip.flight.mmkv.initialize
// In Android source set
fun initializeMMKV(context: Context) {
val rootDir = initialize(context)
Log.d("MMKV Path", rootDir)
}
iOS:
import com.ctrip.flight.mmkv.initialize
// In iOS source set
fun initializeMMKV(rootDir: String) {
initialize(rootDir)
Log.d("MMKV Path", rootDir)
}
You also could call MMKV-Android (Java) or MMKV-iOS (Objective-C) initialization API in your Android or iOS app project.
- MMKV has a global instance, you can use it directly::
import com.ctrip.flight.mmkv.defaultMMKV
fun demo() {
val kv = defaultMMKV()
kv.set("Boolean", true)
println("Boolean: ${kv.takeBoolean("Boolean")}")
kv.set("Int", Int.MIN_VALUE)
println("Int: ${kv.takeInt("Int")}")
kv.set("Long", Long.MAX_VALUE)
println("Long: ${kv.takeLong("Long")}")
kv.set("Float", -3.14f)
println("Float: ${kv.takeFloat("Float")}")
kv.set("Double", Double.MIN_VALUE)
println("Double: ${kv.takeDouble("Double")}")
kv.set("String", "Hello from mmkv")
println("String: ${kv.takeString("String")}")
val bytes = byteArrayOf(
'm'.code.toByte(),
'm'.code.toByte(),
'k'.code.toByte(),
'v'.code.toByte(),
)
kv.set("ByteArray", bytes)
println("ByteArray: ${kv.takeByteArray("ByteArray")?.toString()}")
}
- Deleting & Querying:
kv.removeValueForKey("Boolean")
println("Boolean: ${kv.takeBoolean("Boolean")}")
kv.removeValuesForKeys(listOf("Int", "Long"))
println("allKeys: ${kv.allKeys()}")
val hasBoolean = kv.containsKey("Boolean")
- If different modules/logics need isolated storage, you can also create your own MMKV instance separately:
import com.ctrip.flight.mmkv.mmkvWithID
...
val kvWithMyId = mmkvWithID("MyID")
kvWithMyId.set("Boolean", true)
- If multi-process accessing is needed, you can set
MMKV.MULTI_PROCESS_MODE
on MMKV initialization:
import com.ctrip.flight.mmkv.mmkvWithID
import com.ctrip.flight.mmkv.MMKVModel
...
val kvMultiProcess = mmkvWithID("InterProcessKV", MMKVModel.MULTI_PROCESS)
kvMultiProcess.set("Boolean", true)
-
Supported Kotlin types in Kotlin Multiplatform common source set:
Boolean, Int, Long, Float, Double, String, UInt, ULong, ByteArray, Set<String>
-
The following types are additionally supported in the Android source set:
Any class that implements Parcelable
-
The following types are additionally supported in the Apple source set:
NSDate and any class that implements NSCoding protocol
- MMKV-Kotlin currently does not support migrating old data from SharedPreferences and NSUserDefaults.
Distributed under the Apache License, Version 2.0.
See LICENSE for more information.