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Add IBlockyScenePreprocessor interface
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#### 0.1.3 (2022-01-23) | ||
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- Fix default parent setter scene reference | ||
- Update README | ||
- Implement random rotation and placement visualization | ||
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#### 0.1.2 (2022-01-16) | ||
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- Add README | ||
- Fix ParentSetter editor | ||
- Refactor out parentSetter | ||
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#### 0.1.1 (2021-12-30) | ||
- Video Part 3 end | ||
- Initial commit |
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using System; | ||
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namespace PeartreeGames.BlockyWorldEditor.Editor | ||
{ | ||
[AttributeUsage(AttributeTargets.Method)] | ||
public class BlockyButtonAttribute : Attribute | ||
{ | ||
public readonly string label; | ||
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public BlockyButtonAttribute() {} | ||
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public BlockyButtonAttribute(string label) | ||
{ | ||
this.label = label; | ||
} | ||
} | ||
} |
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7 changes: 3 additions & 4 deletions
7
Editor/SceneObjects/SceneObjectAttribute.cs → .../Attributes/BlockySceneObjectAttribute.cs
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using UnityEngine.SceneManagement; | ||
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namespace PeartreeGames.BlockyWorldEditor.Editor | ||
{ | ||
public interface IBlockyScenePreprocessor | ||
{ | ||
public void ProcessScene(BlockyEditorWindow window, Scene scene); | ||
public void RevertScene(BlockyEditorWindow window, Scene scene); | ||
} | ||
} |
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