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- Update button "check potential error": Largest list of potential problems - New button "Update hierarchy names": Allows to automatically replace the name of a collision/socket by the name of its corresponding parent object, so that it will be recognized in UE4. - New export properties for Actions: New options to precisely select the animations that need to be exported with the armature. - New nomenclature properties: It is now possible to choose the different Asset types that must be exported. - New FBX properties: Anim sampling Rate. - New Assets types : Pose AnimationSequence and Camera. - New button "Copy Camera Cuts to clipboard": Allows copying camera cuts from Blender and pasting them into the sequencer of Unreal Engine. - Fixed: Not selectable objects were not exported. - Fixed: The collision material and not transparent with GLSL mat in Cycle. - Removed: Select panel. - More feedback info. - Optimized Code. - Other small changes. - Fixed: Camera cuts dont work good
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