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- Update button "check potential error": Largest list of potential problems
- New button "Update hierarchy names": Allows to automatically replace the name of a collision/socket by the name of its corresponding parent object, so that it will be recognized in UE4. 
- New export properties for Actions: New options to precisely select the animations that need to be exported with the armature.
- New nomenclature properties: It is now possible to choose the different Asset types that must be exported.
- New FBX properties: Anim sampling Rate.
- New Assets types : Pose AnimationSequence and Camera.
- New button "Copy Camera Cuts to clipboard": Allows copying camera cuts from Blender and pasting them into the sequencer of Unreal Engine.
- Fixed: Not selectable objects were not exported.
- Fixed: The collision material and not transparent with GLSL mat in Cycle.
- Removed: Select panel.
- More feedback info.
- Optimized Code.
- Other small changes.
- Fixed: Camera cuts dont work good
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xavier150 authored Aug 5, 2018
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