Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
xavier150 authored Aug 5, 2018
1 parent e9f5574 commit 7c0f65a
Showing 1 changed file with 15 additions and 0 deletions.
15 changes: 15 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,3 +5,18 @@ Working on object packs for Unreal Engine 4 can be complicated with Blender. Tha
No need to place the object in the center of the scene in different layers to see something. Objects will export using their own origin point as origin instead of the scene.

![alt text](http://xavierloux.com/content/creation/blender-for-unrealengine-addons/bdsp-pack-blender.jpg)

It is possible to choose for each object how it should be exported.

About SkeletalMesh it is possible to choose precisely the different animations that need to be exported.

The addon also allows you to add Collisions Shapes and Socket to your StaticMesh directly in Blender

Also includes a potential error checker to avoid problems with exporting.

This Addon was created for Unreal Engine 4, but it also works for any other game engine that handles fbx files. The nomenclature being modifiable you can use any naming convention for organizing your assets.

You can also choose which type of assets should be exported.

Video: https://youtu.be/KZMj7usxqQ8 (v0.1.3) </br>
Addons page: http://xavierloux.com/creation/view/?creation=blender-for-unrealengine-addons

0 comments on commit 7c0f65a

Please sign in to comment.