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== Rev 0.1.3 == | ||
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Initial release. | ||
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== Rev 0.1.5 == | ||
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- Keeps all user and scene settings after export. | ||
- More export customizations. | ||
- Exporting animation with a single frame is no longer a problem. | ||
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== Rev 0.1.7 == | ||
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- More export customizations. | ||
- Fixed: Hidden objects were not exported. | ||
- Fixed: Error if no object is active. | ||
- Fixed: UE4Collision materials are black. | ||
- Optimized Code. | ||
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== Rev 0.1.8 == | ||
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- More export customizations. | ||
- More export feedback info. | ||
- New button "correct bad property". | ||
- New button "check potential error". | ||
- Fixed: Export fail with hidden layers. | ||
- Fixed: Wrong exported animation time. | ||
- Fixed: ShapesKeys to MorphTargets not exported | ||
- Fixed: No Smoothing for skeletal mesh | ||
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== Rev 0.1.9b == | ||
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- Update button "check potential error": Largest list of potential problems | ||
- New button "Update hierarchy names": Allows to automatically replace the name of a collision/socket by the name of its corresponding parent object, so that it will be recognized in UE4. | ||
- New export properties for Actions: New options to precisely select the animations that need to be exported with the armature. | ||
- New nomenclature properties: It is now possible to choose the different Asset types that must be exported. | ||
- New FBX properties: Anim sampling Rate. | ||
- New Assets types : Pose AnimationSequence and Camera. | ||
- New button "Copy Camera Cuts to clipboard": Allows copying camera cuts from Blender and pasting them into the sequencer of Unreal Engine. | ||
- Fixed: Not selectable objects were not exported. | ||
- Fixed: The collision material and not transparent with GLSL mat in Cycle. | ||
- Removed: Select panel. | ||
- More feedback info. | ||
- Optimized Code. | ||
- Other small changes. |