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xavier150 authored Sep 15, 2018
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Expand Up @@ -42,3 +42,30 @@ Initial release.
- More feedback info.
- Optimized Code.
- Other small changes.

== Rev 0.2.0 ==

- New script generator for importing assets into unreal
- New script generator for importing sequencer into unreal
- New export log
- Now the animation can be exported without having to export the skeletal mesh with
- Now the export quality of animations is managed directly in the object with SampleAnimForExport and SimplifyAnimForExport properties
- Update button "check potential error": Largest list of potential problems
- Correct bad properties and update hitachi buttons were included in check potentail error button
- check potentail error button was moved to the export panel
- Potential error(s) are now displaying in a popup
- Optimized Code. (Multi files)
- Optimized UI
- ExportCameraPacked removed (the cameras in pack have been removed because they pose too much problem for the definition of the parameters between each camera)
- Now the camera are exported with additional tracks. fov (FocalLength), Aperture (F-stop), and Focus Distance
It is now possible to force the duration of an animation according to the scene or custom value
- Copy/Paste CameraCut code text has been removed
- Now "Export (FBX property)" panel are now named "Nomenclature"
- New data in Nomenclature panel
- Fixed: Bad file name make script fail. Now the not allowed characters are delete it in filename during export)
- Fixed: The object without animation_data make script fail
- Fixed: The camera was exported with a size 100 times too large. Now a temporary size is applied during export on delta_scale
- Fixed: Sockets can have custom name and a temporary size is applied during export on delta_scale
- Fixed: les animation de type pose etais exporter avec le mauvais prefix
- Fixed: The Force StaticMesh option did not work
- Other small changes.

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