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    • credits

      Public
      MIT License
      0000Updated Sep 14, 2024Sep 14, 2024
    • A Godot plugin that provides an alternative to call_deferred. Spreads calls over multiple frames by measuring time used, as to not go over frame budget and stutter frames.
      GDScript
      MIT License
      11100Updated Apr 8, 2024Apr 8, 2024
    • Example active ragdolls with breakable floppy limbs for Godot
      GDScript
      MIT License
      22100Updated Mar 12, 2024Mar 12, 2024
    • How to prevent and get around look_at errors
      GDScript
      MIT License
      1600Updated Feb 21, 2024Feb 21, 2024
    • source code for: https://ImmersiveRPG.com
      HTML
      0000Updated Dec 27, 2023Dec 27, 2023
    • Godot 3D Labels that wont overlap
      GDScript
      MIT License
      0200Updated Dec 12, 2023Dec 12, 2023
    • Example of glowing ricocheting raycast bullets in Godot
      GDScript
      MIT License
      11300Updated Sep 29, 2023Sep 29, 2023
    • A Godot plugin to compile and pre cache shader materials
      GDScript
      MIT License
      0100Updated Aug 16, 2023Aug 16, 2023
    • godot3.5

      Public
      Godot Engine – Multi-platform 2D and 3D game engine
      C++
      MIT License
      21k000Updated Aug 14, 2023Aug 14, 2023
    • godot

      Public
      Godot Engine – Multi-platform 2D and 3D game engine
      C++
      MIT License
      21k000Updated Jul 19, 2023Jul 19, 2023
    • A Godot plugin to load, instance, and add scenes asynchronously using a background thread.
      GDScript
      MIT License
      53890Updated Jul 16, 2023Jul 16, 2023
    • D
      MIT License
      1100Updated May 3, 2023May 3, 2023
    • Example of spreading game world over multiple Godot processes
      GDScript
      MIT License
      1300Updated Nov 12, 2021Nov 12, 2021