Makes some armor trims glow/emissive.
Currently the pack only makes these 3 trims glow, see coming soon for more info:
- Amethyst
- Glowworm Silk from Biomes o' Plenty
- Rose Quartz from Biomes o' Plenty
- OptiFine or Entity Texture Features.
- If using ETF, make sure
Emissive entity textures
andEmissive armor & trims
are enabled.
- If using ETF, make sure
- Does not work with Iris/Oculus, even if no shader is selected. This is not an issue with the resource pack.
- Configurable alpha value
- Generator website with that lets you select which and how strong materials should grow
- Multi-version support