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LuaCATS for Panic PlaydateSDK API

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LuaCATS for Panic PlaydateSDK

AI Generated Image of cat holding a game controller

Unofficial Definitions for the Panic Playdate Lua SDK.

Text & API Copyright (c) Panic Inc, PlaydateSDK License 1.0

Types and everything else Copyright (c) Peter Tripp, under the Apache License, Version 2.0 or the MIT license at your option.

LuaCATS? What's that.

LuaCATS stands for "Lua Comment And Type System", which is the system used by Sumneko's Lua Language Server for the sumneko.lua VSCode extension.

LuaCATS is method to provide machine readable Lua Type Annotations and comments enabling inline autocompletion and linting suggestions in your IDE. Super nifty!

image

How do I use it?

  1. Clone this repo somewhere:
cd ~/code/
git clone https://github.com/notpeter/playdate-luacats
  1. Add the following to .luarc.json in your workspace and edit workspace.library to reflect where you cloned playdate-luacats
{
    "$schema": "https://raw.githubusercontent.com/sumneko/vscode-lua/master/setting/schema.json",
    "diagnostics.globals": ["import"],
    "diagnostics.severity": {
        "duplicate-set-field": "Hint"
    },
    "format.defaultConfig": {
        "indent_style": "space",
        "indent_size": "4"
    },
    "runtime.builtin": {
        "io": "disable",
        "os": "disable",
        "package": "disable"
    },
    "runtime.nonstandardSymbol": ["+=", "-=", "*=", "/=", "//=", "%=", "<<=", ">>=", "&=", "|=", "^="],
    "runtime.version": "Lua 5.4",
    "workspace.library": [
        "/Users/peter/code/playdate-luacats"
    ]
}
  1. Enable LuaLS (Lua Language Server) support for your editor:
Editor Instructions Link
VSCode cmd+shift+p "install extensions", "sumneko.lua" sumneko.lua
NeoVim require'lspconfig'.lua_ls.setup{} in config LuaLS NeoVim Install
Sublime cmd_+shift+p "install package", "LSP-lua" LSP-Lua Package
Zed n/a (LuaLS is built in)
  1. Close and re-open your editor; wait 5-10 seconds for LuaLS to initialize.

  2. Hover over code or start typing playdate. and you'll get suggestions.

Alternative Usage

If you would like a minimal set of API definitions that does not include the English function annotations from Playdate SDK docs, you can use this minimal stub.lua from the notpeter/playdate-docdef repo instead of the fully annotated stub.lua in this repo.

What does it look like

VSCode Screenshot showing inline PlaydateSDK API documentation

Where does this come from?

Updates?

Work in progress. Currently just do a git pull periodically in your local clone.

Releases are tagged and you could subscribe to an Atom XML Feed like it's 2005.

See: CHANGELOG.md.

Giving Thanks

If you find this software useful, please consider:

  1. Sponsoring me on GitHub
  2. Purchasing something from my Itch Store
  3. Sending me free copies of the Playdate games you build.

Why are your types different than the docs?

tldr: Our types are _Image and _Sprite instead of playdate.graphics.{image,sprite}.

Panic decided to make their type names match the location in the global namespace playdate table where they organized the code. This makes it impossible to differentiate between the global object playdate.graphics.image and a instance of type playdate.graphics.image.

Both have a bunch of functions and constants attached like .copy() and .draw(self, x, y, flip) and .kDitherTypeNone, but only the image instance has .width, .height attributes. Without distinct types, our IDE (via LuaLS) can't tell that one of these calls will fail at runtime while the other is fine:

xpos = playdate.graphics.image.width + 1
xpos = playdate.graphics.image.new(64, 64).width + 1

We create short names Types like _Image with instance attributes (e.g. .width, .height) and inherit everything else from their parent (e.g. playdate.graphics.image). We prefix with "_" to avoid conflicts.

Anything else I need to know?

PlaydateSDK CoreLibs/Object.lua classes

If you are creating class objects via the class() function you'll want to describe your class to LuaLS and let it know it's been added to the global namespace.

For example here's a simple class:

class("FillSprite").extends(playdate.graphics.sprite)

function FillSprite:init(w, h, color)
	local img = playdate.graphics.image.new(w, h, color)
    FillSprite.super.init(self, img)
end

local ts = FillSprite(64, 64 playdate.graphics.kColorBlack)

Which could be annotated like so:

---@class FillSprite: _Sprite
---@field color: integer
---@overload fun(w: integer, h:integer, color:integer): FillSprite
FillSprite = class("FillSprite").extends(playdate.graphics.sprite) or FillSprite

function FillSprite:init(w, h, color)
	local img = playdate.graphics.image.new(w, h, color)
    FillSprite.super.init(self, img)
	self.color = color
end

local ts = FillSprite(64, 64 playdate.graphics.kColorBlack)

The FillSprite = [...] or FillSprite becomes a no-op because class().extends() returns nil but does set G_["FillSprite"] so we end of up with FillSprite = nil or FillSprite, a no-op.

The @overload defines a signature for when the name FillSprite is invoked as a function (via __call in it's metatable). With Object.lua class objects this should match the signature of the :init constructor with the a return type of the class instance object.

List of types

These names do not exist at runtime and are only used by LuaLS.

playdate-luacats Offical Docs
_AffineTransform playdate.geometry.affineTransform
_AnimationLoop playdate.graphics.animation.loop
_Animator playdate.graphics.animator
_Arc playdate.geometry.arc
_BitCrusher playdate.sound.bitcrusher
_Blinker playdate.graphics.animation.blinker
_Channel playdate.sound.channel
_ControlSignal playdate.sound.controlsignal
_DelayLine playdate.sound.delayline
_DelayLineTap playdate.sound.delaylinetap
_Envelope playdate.sound.envelope
_File playdate.file.file
_FilePlayer playdate.sound.fileplayer
_Font playdate.graphics.font
_FrameTimer playdate.frameTimer
_GridView playdate.ui.gridview
_Image playdate.graphics.image
_ImageTable playdate.graphics.imagetable
_Instrument playdate.sound.instrument
_LFO playdate.sound.lfo
_LineSegment playdate.geometry.lineSegment
_Menu playdate.menu
_MenuItem playdate.menu.item
_NineSlice playdate.graphics.nineSlice
_OnePoleFilter playdate.sound.onepolefilter
_OverDrive playdate.sound.overdrive
_PathFinderGraph playdate.pathfinder.graph
_PathFinderNode playdate.pathfinder.node
_Point playdate.geometry.point
_Polygon playdate.geometry.polygon
_Rect playdate.geometry.rect
_RingMod playdate.sound.ringmod
_Sample playdate.sound.sample
_SamplePlayer playdate.sound.sampleplayer
_Sequence playdate.sound.sequence
_Signal playdate.sound.signal
_Size playdate.geometry.size
_SoundEffect playdate.sound.effect
_Sprite playdate.graphics.sprite
_Synth playdate.sound.synth
_TileMap playdate.graphics.tilemap
_Timer playdate.timer
_Track playdate.sound.track
_TwoPoleFilter playdate.sound.twopolefilter
_Vector2D playdate.geometry.vector2D
_Video playdate.graphics.video
_DateTime
_InputHandler
_Metadata
_ModTime
_NewClass
_PowerStatus
_SoundControlEvent
_SoundSource
_SoundTrackNote
_SoundTrackNoteIn
_SpriteCollisionData
_SpriteCollisionInfo
_SystemInfo

Version tags

See: @notpeter/playdate-luacats/tags

Our version tags correspond to PlaydateSDK versions with a numbered suffix (e.g. luacats1). For example: v2.1.0-luacats2 is the second revision of annotations for SDK v2.1.0.

There are valid Semantic Versioning. The suffix use makes them technically pre-release versions but as long as we always have a suffix it'll be fine.

About

This was created by Peter Tripp, but much of the credit goes to @sumneko and @actboy168 for their work on lua-language-server, vscode-lua, lua-debug and related dependencies.

You can also follow me on socials:

Meta notes

  • As of 2023-08-05 None of the other LuaCATS Definitions have any tags at all, so we're ahead of the curve. Over engineering is definitely on-brand for this project.
  • As of 2023-08-05 Google q=luacats1 yields zero results.

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LuaCATS for Panic PlaydateSDK API

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License

Apache-2.0 and 2 other licenses found

Licenses found

Apache-2.0
LICENSE-APACHE
MIT
LICENSE-MIT
Unknown
LICENSE-PlaydateSDK.md

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