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nekoengine

Tiny game engine.
GL core 4.6+ only, 64-bit only, multithreaded.

Acknowledgements

  • Using glm for math primitives. (mit)
  • Using sfml for windowing and GL context. (zlib)
  • Using glbinding for GL types and function loading. (mit)
  • Using entt for components/ECS stuff. (mit)
  • Using imgui for development GUI stuff. (mit)
  • Using lodepng for PNG image coding. (zlib)
  • Using openexr for EXR image coding. (bsd2)
  • Using tinytiff for TIFF image coding. (lgpl)
  • Using icu for Unicode support. (unicode)
  • Using v8 for scripting. (bsd)
  • Using nil for input. (mit)
  • Using mygui for UI components. (mit)
  • Using json for external data parsing. (mit)

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