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Texture2D & Sprite extraction #79

Texture2D & Sprite extraction

Texture2D & Sprite extraction #79

Workflow file for this run

name: Check
on:
pull_request:
branches: ["main"]
env:
CARGO_TERM_COLOR: always
jobs:
check:
name: Check
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [macos-latest, ubuntu-latest, windows-latest]
steps:
- name: Check out
uses: actions/checkout@v3
with:
submodules: true
- name: Install Rust
uses: dtolnay/rust-toolchain@nightly
with:
components: rustfmt, clippy
- name: Set up cargo cache
uses: actions/cache@v3
continue-on-error: false
with:
path: |
~/.cargo/bin/
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
target/
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
- name: Lint
run: |
cargo fmt --all -- --check
cargo clippy -- -D warnings
- name: Install cargo check tools
run: cargo install cargo-deny cargo-outdated cargo-udeps cargo-audit cargo-pants || true
- name: Check
if: ${{ !contains('Windows', runner.os) }}
run: |
cargo deny check
cargo outdated --exit-code 1
cargo udeps
rm -rf ~/.cargo/advisory-db
cargo audit
cargo pants
- name: Check
if: ${{ contains('Windows', runner.os) }}
run: |
cargo deny check
cargo outdated --exit-code 1
cargo udeps
rm -Recurse -Force ~/.cargo/advisory-db
cargo audit
cargo pants
- name: Test
run: cargo test