Releases: nickm980/smallville
Releases · nickm980/smallville
v1.2.0 (May 23, 2023)
Smallville Server
- Observations will always be full sentences now
- Past tense conversion happens locally (reduces cost)
- added pruning plans
- fixed short term plans
- refactored prompts, now can be configured using the Mustache templating language in prompts.yaml
- Fixed where agent gets stuck doing same tasks
- Added updater which sends a console warning when a new update is released
- Load StanfordNLP when server is started instead of at first request
- Added object states to dashboard (accessible at http://localhost:8080/dashboard)
Example game
- added loading icon
- moved debug screen
- added more debugging information next to the canvas
- fix: only add emoji once by @Stan-Stani in #1
- feat: integrate nes-btn with phaser by @Stan-Stani in #2
- feat: button hover cursor and loading indicator cursor by @Stan-Stani in #3
New Contributors
- @Stan-Stani made their first contribution in #1
Full Changelog: v1.1.0...v1.2.0
1.1.0 (May 20, 2023)
Smallville Server
General
- Debug and ChatGPT logs and are sent to the new log folder to avoid cluttering the console
- Added to the dashboard states of the objects (when using port 8080 the dashboard is at http://localhost:8080/
Prompts
- Short term plans were added to make agents more realistic and avoid repetition
- Prompts were moved to prompts.yaml for easy configuration
- Location accuracy was improved (Agent will now choose a leaf location)
Example Game
- Agents will move to correct leaf location
- Emojis and current activities will show above the agent
- Fixed errors in the npm package
- Added
sync
method to keep the game state upon reload
First Release
First release
Full Changelog: https://github.com/nickm980/smallville/commits/release