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`slangd` is the language server for [slang](https://github.com/shader-slang/slang), a shader language that extends HLSL with additional features.
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local util = require 'lspconfig.util' | ||
local bin_name = 'slangd' | ||
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if vim.fn.has 'win32' == 1 then | ||
bin_name = 'slangd.exe' | ||
end | ||
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return { | ||
default_config = { | ||
cmd = { bin_name }, | ||
filetypes = { 'hlsl', 'shaderslang' }, | ||
root_dir = util.find_git_ancestor, | ||
single_file_support = true, | ||
}, | ||
docs = { | ||
description = [[ | ||
https://github.com/shader-slang/slang | ||
The `slangd` binary can be downloaded as part of [slang releases](https://github.com/shader-slang/slang/releases) or | ||
by [building `slang` from source](https://github.com/shader-slang/slang/blob/master/docs/building.md). | ||
The server can be configured by passing a "settings" object to `slangd.setup{}`: | ||
```lua | ||
require('lspconfig').slangd.setup{ | ||
settings = { | ||
slang = { | ||
predefinedMacros = {"MY_VALUE_MACRO=1"}, | ||
inlayHints = { | ||
deducedTypes = true, | ||
parameterNames = true, | ||
} | ||
} | ||
} | ||
} | ||
``` | ||
Available options are documented [here](https://github.com/shader-slang/slang-vscode-extension/tree/main?tab=readme-ov-file#configurations) | ||
or in more detail [here](https://github.com/shader-slang/slang-vscode-extension/blob/main/package.json#L70). | ||
]], | ||
default_config = { | ||
root_dir = [[util.find_git_ancestor]], | ||
}, | ||
}, | ||
} |