Sets the bones of the selected skeleton to the angles defined in the Template.
- Set Bones of the selected skeleton to the angles defined in any template.
- Bone angles set global.
- Set bone angles for both left and right bones at the same time.
- Select the skeleton whose bones you want to rotate.
- Select the template file (drop-down list or file selection button).
- Click the execute button.
The template file is a yaml file that defines the bone angles.
target:
items: # rotation target bones (required)
- key: "BoneName" # bone name (Left or Right is not required)
value: {x: 0, y: 0, z: 0} # if null or not defined, the bone is not rotated.
reverse_right: true # default: false (optional)
reverse_left: false # default: false (optional)
- Copy
PythonStartup
andScripts
to MotionBuilder'sconfig
directory(eg.C:\Program Files\Autodesk\MotionBuilder ${version}\config
). - Install the requirements.txt package.
setup.bat
is provided for convenience.