GuildMUD is a SocketMUD-based Multi-User Dungeon built and managed by the members of The MUD Coders Guild.
The GuildMUD development environment runs on a VirtualBox virtual machine that is managed using Vagrant. Additionally, the following packages and tools are required to properly run this application:
- Vagrant - Development Environment Orchestration
- VirtualBox - Virtualization Platform
While it is recommended to familiarize yourself with basic Vagrant command syntax, with the two dependencies above installed, spinning up the GuildMUD development environment is as simple as running one command:
vagrant up
This command will perform a host of automated tasks to get a development environment up and running:
- Power up the virtual machine
- Add
guildmud.dev
to the host machine's hosts file - Install any necessary dependencies within the virtual machine (Make, GCC, GDB, Valgrind, etc)
Once the Vagrant box has booted, the virtual machine can be logged into using the vagrant ssh
command, and the game server (when running) can be accessed at telnet://guildmud.dev:9009
.
When you are finished coding, the vagrant halt
command will shut the virtual machine completely down, while vagrant suspend
will merely pause it for later. Running vagrant up
will bring it back up again.
**Note: If for whatever reason the development environment isn't working as expected, you can re-provision it with the vagrant provision
command, or you can burn it down and start over using vagrant destroy
followed by vagrant up
.
For macOS there's no need to setup vagrant, and having macOS Xcode installed including the Command Line tools plus some brew packages is enough.
The easiest way to install XCode with the Comman Line Tools is, at the command line term:
$ xcode-select --install
once this is done, proceed to install brew (if not installed)
and install the following packages:
$ brew install sqlite check
To compile and start GuildMUD, first log into the development machine using the vagrant ssh
command and then navigate to the ./src
directory. Then, simply run the make
command to compile the guildmud
binary.
After compiling GuildMUD, the server can be launched from within the src
directory. This can be accomplished by typing ./guildmud
in the terminal. This is a long running process, so to shut down the server simply press Ctrl+C
or close the terminal window.
With the GuildMUD server running, you can connect to it from any standard MUD client from the host server at guildmud.dev:9009
.
If you would like to contribute to Maelstrom, please review the CONTRIBUTOR guidelines.
GuildMUD is open-sourced software licensed under the MIT license.