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Releases: mobile-bungalow/tweak_shader_ae_rs

v0.2.0

10 May 10:57
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V 0.2.0

  • New: Now supports multipass render passes
  • New: Internal renderpass textures are now rgbaf16, allowing you to pass floats between passes
  • Fixed: Parameter Errors triggering upon loading the first program
  • Fixed: Prepocessing of shaders to ARGB is now done properly. Previously, it was frequently not done at all.
  • Fixed: Parameters not displaying properly.

Initial Release

20 Mar 01:46
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Version 0.1.0

  • Converted to Rust
  • Updated to wgpu 0.19.3
  • Added new preprocessing step for shaders, all the rendering now happens in one step and shaders are adapted to AE color space at source level.