Releases: mobile-bungalow/tweak_shader_ae_rs
Releases · mobile-bungalow/tweak_shader_ae_rs
v0.2.0
V 0.2.0
- New: Now supports multipass render passes
- New: Internal renderpass textures are now rgbaf16, allowing you to pass floats between passes
- Fixed: Parameter Errors triggering upon loading the first program
- Fixed: Prepocessing of shaders to ARGB is now done properly. Previously, it was frequently not done at all.
- Fixed: Parameters not displaying properly.
Initial Release
Version 0.1.0
- Converted to Rust
- Updated to wgpu 0.19.3
- Added new preprocessing step for shaders, all the rendering now happens in one step and shaders are adapted to AE color space at source level.