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update looping descriptions (no redundant loop cue)
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ronso0 committed Feb 16, 2024
1 parent 72fda66 commit 961e8c5
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4 changes: 2 additions & 2 deletions source/chapters/appendix/mixxx_controls.rst
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Expand Up @@ -1149,7 +1149,7 @@ Any control listed above for :mixxx:cogroupref:`[ChannelN]` will work for a samp
[SamplerN],hotcue_X_activate
If :term:`hotcue` X is not set, this sets a hotcue at the current play position and saves it as hotcue X of :mixxx:coref:`type <[ChannelN],hotcue_X_type>` "Hotcue".
In case a loop is currently enabled (i.e. if `[ChannelN],loop_enabled` is set to 1), the loop will be saved as hotcue X instead and :mixxx:coref:`hotcue_X_type <[ChannelN],hotcue_X_type>` will be set to "Loop".
In case a loop is currently enabled (i.e. if `[ChannelN],loop_enabled` is set to 1), the loop will be saved as hotcue X instead and :mixxx:coref:`hotcue_X_type <[ChannelN],hotcue_X_type>` will be set to "Loop". If there already is an identical loop, this sets a regular cue at the current position.

If hotcue X has been set as a regular cue point, the player seeks to the saved play position.

Expand Down Expand Up @@ -1333,7 +1333,7 @@ Any control listed above for :mixxx:cogroupref:`[ChannelN]` will work for a samp
[SamplerN],hotcue_X_set
Set a :term:`hotcue` at the current play position and saves it as hotcue X of :mixxx:coref:`type <[ChannelN],hotcue_X_type>` "Hotcue".
In case a loop is currently enabled (i.e. if `[ChannelN],loop_enabled` is set to 1), the loop will be saved as hotcue X instead and :mixxx:coref:`hotcue_X_type <[ChannelN],hotcue_X_type>` will be set to "Loop".
In case a loop is currently enabled (i.e. if `[ChannelN],loop_enabled` is set to 1), the loop will be saved as hotcue X instead and :mixxx:coref:`hotcue_X_type <[ChannelN],hotcue_X_type>` will be set to "Loop". If there already is an identical loop, this sets a regular cue at the current position.

:range: binary
:feedback: Hotcue X marker changes on waveform.
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2 changes: 2 additions & 0 deletions source/chapters/user_interface.rst
Original file line number Diff line number Diff line change
Expand Up @@ -746,6 +746,8 @@ Clicking on a numbered button will set a :term:`hotcue` at the current play
position on the track. A marker with the corresponding number will appear in the
waveform and the button will light up to indicate that the hotcue is set.

If looping is enabled, clicking a hotcue button will save that loop as loop cue.

Playing Hotcues
^^^^^^^^^^^^^^^

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