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* Fixed a bug that prevented Shairport Sync from recovering cleanly if a player disconnected without warning. The problem was that the player thread would not respond to cancel request. Fixed by moving a `pthreadtestcancel()` call to the innermost loop.
Associated with this, some obsolete watchdog code has been removed.
Also, the `session_timeout` default has been changed from 120 seconds to 60 seconds.
Thanks to [Tobias Huttinger](https://github.com/tobiashuttinger) for the bug report -- Issue [#1870](https://github.com/mikebrady/shairport-sync/issues/1870).