Add Precompile Statements to Prevent Warnings in Unity 2023 #154
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name: Code Validation (MRTK2) | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
jobs: | |
validation: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Get Pull Request changes | |
if: github.event_name == 'pull_request' | |
run: | | |
./scripts/ci/gitchanges.ps1 -TargetBranch '${{ github.base_ref }}' -OutputFile '${{ runner.temp }}/build/changed_files.txt' -RepoRoot '${{ github.workspace }}' | |
shell: pwsh | |
- name: Scoped code validation | |
if: github.event_name == 'pull_request' | |
run: | | |
./scripts/ci/validatecode.ps1 -Directory '${{ github.workspace }}/Assets' -ChangesFile '${{ runner.temp }}/build/changed_files.txt' -RepoRoot '${{ github.workspace }}' | |
shell: pwsh | |
# todo: uncomment when #8944 is implemented | |
# - name: Scoped asset dependency validation | |
# if: github.event_name == 'pull_request' | |
# run: | | |
# ./scripts/ci/validateassets.ps1 -Directory '${{ github.workspace }}/Assets' -ChangesFile '${{ runner.temp }}/build/changed_files.txt' -RepoRoot '${{ github.workspace }}' | |
# shell: pwsh | |
- name: Global code validation | |
if: github.event_name == 'push' | |
run: | | |
./scripts/ci/validatecode.ps1 -Directory '${{ github.workspace }}/Assets' | |
shell: pwsh | |
- name: Global asset dependency validation | |
# todo: uncomment when #8944 is implemented | |
# if: github.event_name == 'push' | |
run: | | |
./scripts/ci/validateassets.ps1 -Directory '${{ github.workspace }}/Assets' | |
shell: pwsh |