Releases: mekanism/Mekanism
v1.21.1-10.7.7.64
Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.
cfd147e - issue template
e8ec00a - align long split info to int, fixes distribution bug
f7dcad0 - add tests for Long distribution
432e917 - bump version to 10.7.7
v1.21.1-10.7.6.63
Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.
bd5d580 - use some more longs in acceptor cache
81ea57b - remove unnecessary usage of a set in pipe pull operations
27e8b15 - short circuit if no capacity to pull
bfe0f48 - avoid iterator for first element getting
3c3774a - avoid enummap iterator on very hot path
93a31fc - avoid creating an update packet to send to no one
98a2579 - unbox the splitinfos
4fb8baa - replace EXTRA in distribution logic with RESOURCE and amount
8b3cc42 - move energy distribution to Void resource
e01bddf - rename dangling params
1d44f2b - add note
75e22ed - keep track of whether a pull side has been configured
269e8ee - bump version to 10.7.6
v1.21.1-10.7.5.62
Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.
a11d886 - Restructure Configs and add support for NeoForge's Config GUI (#8166)
- Adds support for editing our configs using the config GUI, and for translating their contents. [#5794](https://github.com/mekanism/Mekanism/issues/5794)
- Restructure organization of entries within individual config files. This unfortunately will cause all configs to get reset as I removed a parent level node in order to make the config GUI easier to navigate.
- Fixes Mekanism's Additions description translation not being used in game
- Flip Mekanism Addition's voice key is toggle config to a push to talk config option. (Same default behavior, just is a bit better of a name)
- Slightly lowered the default `dumpExcessKeepRatio` config value (from `0.9` to `0.85`)
caae13f - Move baby biome and structure spawn blacklist to tags (syntax using mekanismadditions:blacklist_baby_creepers and the like). Also moved the wind generator's dimension blacklist to a dimension type tag c:no_wind and fixed wind generator item rendering bugging out when in a blacklisted dimension
9d63a28 - Bump CurseForgeGradle, and stop declaring it as not compatible with the configuration cache
6212343 - Remove a few unnecessary parameters and casts in the JEI integration
8a8e25f - Address JEI deprecations
9cc8430 - Restructure how we define aliases in preparation of JEI's upcoming ability to define aliases
4c2468e - Check curios slots for radiation shielding (#8216)
b2ced69 - Fix inverted check for if a block supports specific upgrades during recipe upgrading (#8217)
cc03d66 - Skip extraction checks from tanks/containers when none of the capability caches have a capability present
7503eba - Re-use direction and config suppliers throughout the various capability helpers, and use singleton instances for can input and can output checks
8f44b8f - Prevent stacked fluid tank and waste barrels from auto ejecting more than the one below needs (which would then lead to it attempting to insert against itself/any that are above it)
c1a6935 - Adjust config supplier usage again in holders to just reference an ISideConfiguration to avoid initialization order issues
b353206 - Avoid codecs as much as possible for syncing fluid tank contents, as there is a chance that there are a lot of fluid tanks in a close vicinity
089b919 - Perform a few more optimizations to ConfigHolder#getSlotInfo:
- Don't check if we have a cached slot info if we just cleared the cache due to the side changing
- Lazily cache the ConfigInfo object as that doesn't change and allows us to skip a handful of checks on subsequent runs
a097f3d - Have fluid tanks make use of the update delay config for determining how quickly they lose the lighting that is provided to them from their stored fluid. Greatly reduces lighting update frequency in some setups
425e1af - Skip unnecessary block loaded check for lighting update
2911cfe - Properly proxy computer capabilities to secondary ports on the digital miner (#8215)
e7d6f44 - Bump min JEI version to 19.10.0.126 and add support for searching by our aliases in JEI (#8218)
69456ba - New Crowdin updates (#8208)
dc455c6 - Use precomputed packed color for converting an enum color to a fully opaque int
bfeebf8 - Reduce the aggressiveness of the HSV adjustments to color buttons (#8203)
c364e7f - Batch string rendering for the HUDs, and fix MekaSuit hud not using warning and danger colors for icons
43da63a - Add energy indicator widget to laser amplifier gui (mekanism/Mekanism-Feature-Requests#702)
2659fab - Bump version to 10.7.5
v1.20.1-10.4.9.61
v1.21.1-10.7.4.60
Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.
84e41fb - Fix failing to load QIO data if some items now are equivalent
b4b0b49 - Fix items sometimes failing to load due to having had multiple chemical side configs. They now take the first one (usually gas)
710d867 - Bump version to 10.7.4
v1.21.1-10.7.3.59
Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.
c390c8b - update issue template
a87b00c - Add support for chemicals as camos on framed blocks (#8209)
8a297fa - fix crystallisers not realising they need to come off vacation and do work
eb5c3a5 - bump version to 10.7.3
v1.21.1-10.7.2.58
Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.
546d9a8 - best effort loading of item-saved side configs
2fd8d56 - bump version to 10.7.2
v1.21.1-10.7.1.57
Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.
3fd900a - support loading legacy side config for tiles
v1.21.1-10.7.1.56
Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.
2f5f835 - Update maven example version to a 1.21.1 build and one that contains the breaking API changes we made to chemicals
30c1b84 - fix TEPs getting stuck paused when full tank is drained when temp lower than min production (caused by f5d7a1e)
e4ba3cc - bum version to 10.7.1
v1.21.1-10.7.0.55
Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.
b53e5fa - micro-optimise TileComponentFrequency some more
177298d - do some finalising in Frequency
4bce8f9 - move the actually expensive chemical insert checks to after the basic ones
53d3ccf - update neo
d8505ea - make sure the multiblock uuid gets saved to disk when it changes
23f194e - update mc property and tweak mod deps
df5bee7 - bump neo version
fca994a - change gear mode change message to be in the action bar
4f817f0 - game version in datagen cache headers
(cherry picked from commit 0e2ed4b23c31808560002b1df4c551bccdad069e)
1fcef2e - trigger The Factory Must Grow when a Tier Installer is used
e7cba8d - update NG
f42a529 - Fixed boiler valve output steam mode wrong colored configurator text (#8198)
572d8c5 - revert NG update as it broke dependencies
9cab48c - replace set with list in base input cache (recipes should not be dupes anyway)
7a12d23 - check non-component sensitive index first
a72b8bd - user singleton lists in recipe cache/indexes where applicable
5248e78 - short circuit ejector component when nothing to eject
84a8b96 - move Logistical pathfinding to long blockpos and some transmitter methods
e6af682 - bump version
20b715a - avoid hashing at all if the sensitive map is empty
e264fa2 - preallocate as little as possible for sensitive component hashmap
e82cc2d - make coal crushing use the tag (e.g. for Lignite)
9574883 - prevent fallbackItemCollector race condition on client thread (#8189)
854168a - Revert "make coal crushing use the tag (e.g. for Lignite)"
This reverts commit e82cc2dae2afeea22e948f7df46621d7dbe50019.
941137c - save transporter stacks size-agnostically
b4460f7 - bump version
f480caa - New Crowdin updates (#8175)
c08a1b7 - New Crowdin updates (#8204)
* New translations en_us.json (Spanish sub variants)
[ci skip]
b74b68b - Merge all four chemical types into a singlular registry and type called chemical (#8196)
- Slightly adjusted IChemicalHandler to allow direct implementation alongside implementing IFluidHandler (method clashes)
- Removed all Boxed Types relating to chemicals
- Added Infusion recipes to the Chemical Oxidizer
- Added a per_tick_usage field that determines if the chemical is used each tick or only when finished to the nucleosynthesizing, compressing, injecting, metallurgic infusing, puriffying, and painting recipes
- Unified various names in recipes (old syntax ones that changed will not be able to load)
Old world data should load mostly fine with the following known exceptions:
- Chemical Dissolution Chamber items that have contents in multiple tanks will lose the stored contents
- Quantum Entangloporters that are transferring multiple different chemical types will have the first type win out
---------
Co-authored-by: Sara Freimer <[email protected]>
62a305b - Adjust/added a few recipes (#8174)
- Switched infused alloy from using iron to using copper
- Added alternate circuit recipes that let you save on the ingot, but use more infuse materials
- Allow making enriched iron from iron dust
cd1cd94 - Update deps, and bump min Neo version to 21.1.21
66262e3 - Always return true for canExtract and canReceive of energy wrappers, and let actual interactions handle the cases we cannot
cdb106f - Remove sulfur from the yellow dye tag, and instead add a shapeless crafting recipe to turn it into yellow dye
cab368c - Fix accidentally having free runners give soul speed, as movement efficiency negates the slowdown already
bf64ca7 - Skip ejection of tanks and energy when all containers are empty
69ec077 - Fix reactor glass side being visible through the laser focus matrix
374ab4b - Add support for sorting the QIO by item registry name
8a49089 - Fix canteens playing the right click animation when the player is not hungry
325119b - Don't render the configuration side when the side of a machine can't be configured (#8188)
aab8bcf - Fix energy in machines getting clamped to un-upgraded amount when moving the machine (#8184)
8969df7 - Allow placing structural glass, reactor glass, and laser focus matrices inside framed blocks
780413a - Allow searching by mekasuit piece/mekatool in EMI to display supported modules (mekanism/Mekanism-Feature-Requests#688)
a02920d - Add a tag that contains all mekanism units (mekanism/Mekanism-Feature-Requests#689)
3e09163 - Expose various item abilities for Mekanism's configurator for when it is in various modes
671deac - Provide better support for some of the wrench abilities in our blocks, and don't allow rotating certain blocks when not on rotate mode
Also fixed certain blocks throwing an exception when attempting to rotate while facing up or down
213556b - Add pigment mixing recipes for producing various types of green (mekanism/Mekanism-Feature-Requests#690)
0230ed9 - Ex...