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Improvements to marker transparency (#3431)
* Marker switching back to fully opaque when removing terrain * Removing log * Fix lint * Removing console logs * Marker visibility depending on depth buffer check, smooth marker transition * Adding unit test * Updating Changelog, fixing test * Fix test * Adding check for center of marker if base fails * Fix unit test * Removing console.log * Fix another unit test * Clarifying clip space * Phrasing: gl space to clip space * Reverting change to near plane, adjusting forgiveness * Adding unit test for lngLatToCameraDepth * Increasing timeout to prevent flaking test * Increasing timeout more * Increasing timeout for another flaky test * Reverting attempted fix to flaky tests * Changing comments to tsdoc style * Don't add opacity: 1 with no terrain * Improving marker test coverage
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