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Involve Sweden

A project for teaching programming and computer science in primary and secondary education.

We have received a 15,000€ grant from Google CS4HS to start the project and will begin by trying it out on secondary schools in southern Sweden. The project will initially focus on introducing programming as a tool in mathematics courses, which is the direction that programming is likely to go in Swedens secondary education system.

  • All material will be open source.
  • We will try our hardest to make the content engaging and interesting for students.
  • We accept contributions.

Website

The website is served at lunduniversity.github.io/schoolprog/.

It is automatically built by Github from the master branch whenever it is updated.

Getting started

To get started as fast as possible, we suggest you use the online Python 3 environment at replit.com.

We still have more work to do before this is usable as a part of a curriculum. But in the meantime, you can check out the cheatsheet and the exercises.

Problems

  • How do you make programming exercises for a mathematics course?
  • Which language should we write the material in?
    • Swedish:
      • (+) We will use it on Swedish students, who probably want it in Swedish.
      • (-) Real programs are never written in Swedish.
      • (-) The course material will have limited reuse outside of Sweden.
    • English:
      • (+) The English terminology is a de-facto standard that you need to know as a programmer.
      • (+) All the help resources available online is in English.

Resources

About learning programming

License

Copyright © 2017-2022. Dept. of Computer Science at Lund University, Lund, Sweden.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

You are free to:

  • Share — copy and redistribute the material in any medium or format
  • Adapt — remix, transform, and build upon the material for any purpose, even commercially.
  • The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

  • Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
  • No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

See https://creativecommons.org/licenses/by-sa/4.0/