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feat: replace vercel with github pages
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lozinsky committed Jul 23, 2024
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1 change: 0 additions & 1 deletion .env.example

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49 changes: 49 additions & 0 deletions .github/workflows/build-and-pages-deploy.yml
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@@ -0,0 +1,49 @@
name: Build and pages deploy

on:
workflow_run:
workflows:
- Lint and test
types:
- completed

permissions:
contents: read
pages: write
id-token: write

concurrency:
group: 'pages-deploy'
cancel-in-progress: true

jobs:
build-and-pages-deploy:
if: ${{ github.event.workflow_run.conclusion == 'success' }}
name: Build and pages deploy
runs-on: ubuntu-latest
environment:
name: github-pages
url: ${{ steps.deploy.outputs.page_url }}
steps:
- name: Checkout
uses: actions/checkout@v4

- name: Prepare
uses: ./.github/actions/prepare

- name: Build
run: npm run build
env:
PUBLIC_BASE_PATH: /${{ github.event.repository.name }}/

- name: Setup pages
uses: actions/configure-pages@v5

- name: Upload artifact
uses: actions/upload-pages-artifact@v3
with:
path: './build/client/'

- name: Pages deploy
id: deploy
uses: actions/deploy-pages@v4
37 changes: 0 additions & 37 deletions .github/workflows/build-and-vercel-deploy.yml

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3 changes: 0 additions & 3 deletions .gitignore
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Expand Up @@ -5,6 +5,3 @@ npm-debug.log

.cache/
build/

.vercel
.env
4 changes: 2 additions & 2 deletions README.md
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@@ -1,10 +1,10 @@
# Binairo · [![Lint and test](https://github.com/lozinsky/binairo/actions/workflows/lint-and-test.yml/badge.svg)](https://github.com/lozinsky/binairo/actions/workflows/lint-and-test.yml) [![Build and vercel deploy](https://github.com/lozinsky/binairo/actions/workflows/build-and-vercel-deploy.yml/badge.svg)](https://github.com/lozinsky/binairo/actions/workflows/build-and-vercel-deploy.yml)
# Binairo · [![Lint and test](https://github.com/lozinsky/binairo/actions/workflows/lint-and-test.yml/badge.svg)](https://github.com/lozinsky/binairo/actions/workflows/lint-and-test.yml) [![Build and pages deploy](https://github.com/lozinsky/binairo/actions/workflows/build-and-pages-deploy.yml/badge.svg)](https://github.com/lozinsky/binairo/actions/workflows/build-and-pages-deploy.yml)

Binairo, also known as Takuzu, is a logic puzzle involving placement of two symbols, often 1s and 0s, on a rectangular grid. The objective is to fill the grid with 1s and 0s, where there is an equal number of 1s and 0s in each row and column and no more than two of either number adjacent to each other. Additionally, there can be no identical rows or columns. Similar to Sudoku, each puzzle begins with several squares in the grid already filled.

## Features

- fully playable with disabled javascript
- fully playable with disabled javascript (if `ssr` enabled but currently not)
- saves your progress in cookies
- supports from 4 to 12 board sizes
- has a dark mode
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20 changes: 17 additions & 3 deletions app/globals.ts
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@@ -1,3 +1,17 @@
import 'core-js/modules/es.array.to-reversed';
import 'core-js/modules/es.array.with';
import 'core-js/modules/web.immediate';
import { type TransferHandler, transferHandlers } from 'comlink';

import { Board, type BoardValue } from '~/lib/board';

const boardTransferHandler: TransferHandler<Board, BoardValue> = {
canHandle(value) {
return value instanceof Board;
},
deserialize(value) {
return Board.from(value);
},
serialize(value) {
return [value.valueOf(), []];
},
};

transferHandlers.set('Board', boardTransferHandler);
4 changes: 2 additions & 2 deletions app/lib/board-generator/generate-board.bench.ts
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Expand Up @@ -13,7 +13,7 @@ const cases: ReadonlyArray<readonly [number, number]> = [
];

for (const [size, progress] of cases) {
bench(`generates ${size} board`, async () => {
await generateBoard(size, progress, Random.stable());
bench(`generates ${size} board`, () => {
generateBoard(size, progress, Random.stable());
});
}
4 changes: 1 addition & 3 deletions app/lib/board-generator/generate-board.test.ts
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@@ -1,5 +1,3 @@
/* eslint-disable @typescript-eslint/no-floating-promises */

import { expect, test } from 'vitest';

import { Random } from '~/shared/random';
Expand All @@ -13,5 +11,5 @@ test.each([
[10, 0.6],
[12, 0.6],
])('generates board', (size, progress) => {
expect(generateBoard(size, progress, Random.stable())).resolves.toMatchSnapshot();
expect(generateBoard(size, progress, Random.stable())).toMatchSnapshot();
});
5 changes: 1 addition & 4 deletions app/lib/board-generator/generate-board.ts
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Expand Up @@ -7,7 +7,6 @@ import {
import { MatrixSelection } from '~/lib/matrix';
import { expectToBeDefined } from '~/shared/expect';
import { type Random, shuffle } from '~/shared/random';
import { type Abortable, setImmediate } from '~/shared/timers';

import { generateBoardLines } from './generate-board-lines';

Expand All @@ -27,7 +26,7 @@ function isValidBoard(target: Board) {
return true;
}

export async function generateBoard(size: number, progress: number, random: Random, options?: Abortable) {
export function generateBoard(size: number, progress: number, random: Random) {
const lines = generateBoardLines(size);
const combinations = shuffle(lines, random);

Expand Down Expand Up @@ -58,8 +57,6 @@ export async function generateBoard(size: number, progress: number, random: Rand
board = Board.blank(size);
index = 0;
attempt = 0;

await setImmediate(undefined, options);
}
}
} while (index < size);
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105 changes: 55 additions & 50 deletions app/root.tsx
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@@ -1,15 +1,15 @@
import { type LinkDescriptor, type SerializeFrom } from '@remix-run/node';
import {
Links,
Meta,
type MetaArgs_SingleFetch as MetaArgs,
type MetaDescriptor,
Outlet,
Scripts,
ScrollRestoration,
type ShouldRevalidateFunctionArgs,
useLoaderData,
} from '@remix-run/react';
import { Analytics } from '@vercel/analytics/react';
import { type LinkDescriptor, type MetaDescriptor, unstable_defineLoader as defineLoader } from '@vercel/remix';
import { type ReactNode } from 'react';
import { IntlProvider } from 'react-intl';

import '~/globals';
Expand All @@ -18,48 +18,41 @@ import { RootLayout } from '~/components/ui/root-layout';
import { RootLayoutContent } from '~/components/ui/root-layout-content';
import { RootLayoutHeader } from '~/components/ui/root-layout-header';
import { RandomSeedContext } from '~/hooks/use-random';
import { getAppearance } from '~/services/appearance.server';
import { type Messages } from '~/services/intl';
import { getIntl } from '~/services/intl.server';
import { getSession } from '~/services/session.server';
import { getErrorResponse } from '~/shared/http';
import { DEFAULT_APPEARANCE } from '~/services/appearance';
import { getAppearance } from '~/services/appearance.client';
import { DEFAULT_LOCALE, type Messages } from '~/services/intl';
import { getIntl } from '~/services/intl.client';
import { getSession } from '~/services/session.client';
import { Random } from '~/shared/random';

import root from './root.css?url';

export const config = {
runtime: 'edge',
};

export function shouldRevalidate({ defaultShouldRevalidate, formAction }: ShouldRevalidateFunctionArgs) {
if (formAction?.startsWith('/settings')) {
if (formAction?.startsWith(`${import.meta.env.BASE_URL}settings`)) {
return defaultShouldRevalidate;
}

return false;
}

export const loader = defineLoader(async ({ request }) => {
try {
const session = await getSession(request);
const appearance = getAppearance(session);
const intl = getIntl(session, request.headers);
const title = intl.formatMessage({ id: 'metaTitle' });
const description = intl.formatMessage({ id: 'metaDescription' });
const random = Random.create();
export async function clientLoader() {
const session = await getSession(document.cookie);
const appearance = getAppearance(session);
const intl = await getIntl(session);
const title = intl.formatMessage({ id: 'metaTitle' });
const description = intl.formatMessage({ id: 'metaDescription' });
const random = Random.create();

return {
appearance,
intl: { locale: intl.locale, messages: intl.messages as Messages },
meta: { description, title },
random: { seed: random.seed },
};
} catch (error) {
throw getErrorResponse(error);
}
});
return {
appearance,
locale: intl.locale,
messages: intl.messages as Messages,
meta: { description, title },
seed: random.seed,
};
}

export function meta({ data }: MetaArgs<typeof loader>): MetaDescriptor[] {
export function meta({ data }: { data?: SerializeFrom<typeof clientLoader> }): MetaDescriptor[] {
if (data === undefined) {
return [];
}
Expand All @@ -69,40 +62,52 @@ export function meta({ data }: MetaArgs<typeof loader>): MetaDescriptor[] {

export function links(): LinkDescriptor[] {
return [
{ href: '/manifest.webmanifest', rel: 'manifest' },
{ href: '/favicon.ico', rel: 'icon', sizes: '64x64' },
{ href: '/favicon.svg', rel: 'icon', type: 'image/svg+xml' },
{ href: '/apple-touch-icon.png', rel: 'apple-touch-icon' },
{ href: `${import.meta.env.BASE_URL}manifest.webmanifest`, rel: 'manifest' },
{ href: `${import.meta.env.BASE_URL}favicon.ico`, rel: 'icon', sizes: '64x64' },
{ href: `${import.meta.env.BASE_URL}favicon.svg`, rel: 'icon', type: 'image/svg+xml' },
{ href: `${import.meta.env.BASE_URL}apple-touch-icon.png`, rel: 'apple-touch-icon' },
{ href: root, rel: 'stylesheet' },
];
}

export default function Root() {
const { appearance, intl, random } = useLoaderData<typeof loader>();
export function Layout({ children }: { children: ReactNode }) {
const data = useLoaderData() as SerializeFrom<typeof clientLoader> | undefined;
const { appearance, locale } = data ?? { appearance: DEFAULT_APPEARANCE, locale: DEFAULT_LOCALE };

return (
<html data-appearance={appearance} lang={intl.locale}>
<html data-appearance={appearance} lang={locale}>
<head>
<meta charSet='utf-8' />
<meta content='width=device-width, initial-scale=1' name='viewport' />
<Meta />
<Links />
</head>
<body className='h-dvh bg-base-100 text-base-content'>
<IntlProvider locale={intl.locale} messages={intl.messages}>
<RandomSeedContext.Provider value={random.seed}>
<RootLayout>
<RootLayoutHeader />
<RootLayoutContent>
<Outlet />
</RootLayoutContent>
</RootLayout>
</RandomSeedContext.Provider>
</IntlProvider>
{children}
<ScrollRestoration />
<Scripts />
<Analytics debug={false} />
</body>
</html>
);
}

export function HydrateFallback() {
return null;
}

export default function Root() {
const { locale, messages, seed } = useLoaderData<typeof clientLoader>();

return (
<IntlProvider locale={locale} messages={messages}>
<RandomSeedContext.Provider value={seed}>
<RootLayout>
<RootLayoutHeader />
<RootLayoutContent>
<Outlet />
</RootLayoutContent>
</RootLayout>
</RandomSeedContext.Provider>
</IntlProvider>
);
}
26 changes: 10 additions & 16 deletions app/routes/_index/route.tsx
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@@ -1,31 +1,25 @@
import { useLoaderData } from '@remix-run/react';
import { unstable_defineLoader as defineLoader } from '@vercel/remix';
import { FormattedMessage } from 'react-intl';

import { BrandLogo } from '~/components/ui/brand-logo';
import { ButtonLink } from '~/components/ui/button-link';
import { Menu } from '~/components/ui/menu';
import { MenuGroup } from '~/components/ui/menu-group';
import { MenuItem } from '~/components/ui/menu-item';
import { getGame } from '~/services/game.server';
import { getSession } from '~/services/session.server';
import { getErrorResponse } from '~/shared/http';
import { getGame } from '~/services/game.client';
import { getSession } from '~/services/session.client';

export const loader = defineLoader(async ({ request }) => {
try {
const session = await getSession(request);
const game = getGame(session);
export async function clientLoader() {
const session = await getSession(document.cookie);
const game = getGame(session);

return {
board: game === null ? null : game.board.toString(),
};
} catch (error) {
throw getErrorResponse(error);
}
});
return {
board: game === null ? null : game.board.toString(),
};
}

export default function Route() {
const { board } = useLoaderData<typeof loader>();
const { board } = useLoaderData<typeof clientLoader>();

return (
<Menu>
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