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hidapi/windows: fixed PS4 controllers over Bluetooth on Windows 7 #578
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hidapi/windows: fixed PS4 controllers over Bluetooth on Windows 7 #578
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static int hid_write_output_report(hid_device *dev, const unsigned char *data, size_t length) | ||
{ | ||
BOOL res; | ||
res = HidD_SetOutputReport(dev->device_handle, (void *)data, (ULONG)length); |
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please see #224
I'm confident we need to do the same thing for HidD_SetOutputReport
as well.
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@slouken any thoughs/comments?
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@slouken It seems, you missed to respond to this question
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It looks like #224 was just pre-allocating the buffer. Were you referring to another change that made sure the buffer size matched feature_report_length? I think, but I'm not sure, that the feature_report_length is the wrong size in this case.
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I mean that the buffer size has to be at least output_report_length
bytes in size.
If user passes less data - logically it is not a proble, but WinAPI implementation is known to crash if bufer is too small.
The workaround (as in #224) is to pre-allocate buffer that is large-enough if needed.
Sorry to ping. |
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Overall looks good
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Okay, I've updated the PR with your suggestions. |
Signed-off-by: Sam Lantinga <[email protected]>
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…over-Bluetooth-.patch
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