v1.0.93
- [CN] QFramework.cs 支持 Godot
- [CN] 调整一些细节
- [CN] ConsoleKit 功能原型
- [CN] GUIGraphWindow 根据 Graph 更新名字
- [CN] AudioKit 增加 PlaySoundMode 可以控制声音播放的模式
- [CN] QFramework: BindableProperty 取消运算符重载
- [CN] 删除掉 Range 的歧义
- [CN] BindableProperty 支持比较器,减少 GC(感谢群友 New一天 、幽飞冷凝雪~冷 的贡献)
- [CN] GraphKit 重命名
- [CN] 增加 Distance 封装
- [CN] 增加 OnBecameInvisible/VisibleEventTrigger
- [CN] 增加 LocalEulerAngle
- [CN] InstantiateWithParent 支持 Component
- [CN] 新增 API 支持 Component
- [CN] 增加 PosX LocalPosX 等静态扩展
- [CN] 增加 DirectionFrom/To
- [CN] 更新 QF.cs 增加 OrEvent 和 Example
- [CN] AudioKit.PlaySound 增加 VolumeScale 参数
- [EN] QFramework.cs supports Godot
- [EN] Tweak some details
- [EN] ConsoleKit functional prototype
- [EN] GUIGraphWindow updates the name based on Graph
- [EN] AudioKit adds PlaySoundMode to control sound playback mode
- [EN] QFramework: BindableProperty removes operator overloading
- [EN] Remove the ambiguity of Range
- [EN] BindableProperty support comparator, reduce GC
- [EN] GraphKit renames
- [EN] Added Distance package
- [EN] add OnBecameInvisible/VisibleEventTrigger
- [EN] Adds LocalEulerAngle
- [EN] InstantiateWithParent supports Component
- [EN] Added API support for Component
- [EN] Add static extensions such as PosX LocalPosX
- [EN] Add DirectionFrom/To
- [EN] Updated QF.cs to add OrEvent and Example
- [EN] AudioKit.PlaySound Adds the VolumeScale parameter
本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址:https://www.gamepixedu.com/goods/show/55