[CN]
- ActionKit: 增加 IgnoreTimeScale API(秋濑 建议,已包含示例和文档)
- Readme.md 补全作者
- TabCustomCode 增加 misakiMeii 的声明
[EN]
- ActionKit: Adding the IgnoreTimeScale API(suggested by Akise, examples and documentation included)
- Readme.md complete the author
- TabCustomCode adds misakiMeii declarations
Example:
using UnityEngine;
namespace QFramework.Example
{
public class IgnoreTimeScaleExample : MonoBehaviour
{
private void Start()
{
Time.timeScale = 0.25f;
ActionKit.Sequence()
.Delay(3.0f)
.Callback(() =>
{
Debug.Log("Scaled Time:" + Time.time);
Debug.Log("Unscaled Time:" + Time.unscaledTime);
})
.Start(this)
.IgnoreTimeScale();
}
}
}
Result 结果
// Scaled Time: 0.7585141
// Unscaled Time: 3.02394;
本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址:(https://www.gamepixedu.com/goods/show/55)[https://www.gamepixedu.com/goods/show/55]]