GamingCentral is a gaming platform developed with Unity, offering various interactive games with engaging animations and a user-friendly interface. It supports cross-platform gameplay and includes features like memory games, connect four, and more.
- Multi-Game Platform: Includes games such as Connect Four, Memory, and Tic-Tac-Toe.
- Interactive Animations: Enhances user experience with smooth animations.
- Cross-Platform Support: Runs on Android, WebGL, and other platforms.
- User Interface: Intuitive and responsive UI designed for different screen sizes.
- Unity-Powered: Built with Unity, leveraging its powerful game development features.
- Assets: Contains all project assets, including animations, sprites, scripts, and scenes.
- Animations: Unity animation files for game elements.
- Scenes: Game scenes for different platforms (Android and WebGL).
- Scripts: C# scripts for game logic and functionality.
- Sprites: Visual assets for the games.
- Packages: Dependency management files.
- ProjectSettings: Unity project configuration files.
- Unity Hub and Unity Editor (2021.x or newer recommended).
- A device or platform to test the builds (e.g., Android device or browser for WebGL).
-
Clone the repository:
git clone https://github.com/kristiangoystdal/GamingCentral.git
-
Open the project in Unity Hub.
-
Load the project into Unity Editor.
- To run the games, open the desired scene from the
Assets/Scenes
folder. - Use the Unity Editor's Play button to test in the editor.
- Open
File -> Build Settings
. - Select the target platform (e.g., Android or WebGL).
- Configure build settings as needed.
- Click
Build
to generate the playable game build.
Contributions are welcome! Fork the repository and create a pull request for improvements or new features.
This project is provided for educational purposes and open for collaboration. Check the repository for further details.