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Modern reimplementation of the Diablo 1 game engine

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Hello my friend, stay a while and listen!

freeablo is a modern cross platform reimplementation of the game engine used in Diablo 1. As it is just an engine, you will need the original data files to play the game.

Currently, you can run around town, players and npcs animate, and you can go down into the first few levels of the dungeon (which is randomly generated). This is just a base for a game so far, so if you can help, please see the contributing section below!

There is a website at http://freeablo.org

#Installation Build the engine yourself (instructions below), or grab a prebuilt binary for your platform from https://github.com/wheybags/freeablo/releases Copy DIABDAT.MPQ and Diablo.exe from your diablo install into the folder with the freeablo executable. (NOTE: only version 1.09 of diablo is currently supported, so please patch to that version)

#Controls Mouse to walk around, just like the original, and click on doors to open them.

Up and Down arrow keys will move up / down through dungeon levels.

n will turn on collision (player will not be able to walk through walls).

q to quit

The above will all be made configurable at some point.

#Compilation

Windows

If you are using windows, please see https://github.com/wheybags/freeablo-windows-build/tree/master for instructions on building with Visual Studio 2010

##Linux/Unix freeablo uses cmake, and depends on boost >= 1.54, libbz2, zlib, and SDL 1 or 2, so make sure to have those installed. Please note that performance for the SDL1 backend is quite bad (I get around 10fps, compared to about 600 with SDL2).

Get the source:

via git:

$ git clone https://github.com/wheybags/freeablo.git
$ cd freeablo 
$ git submodule update --init

or download from https://github.com/wheybags/freeablo/releases.

make a build directory:

$ mkdir build
$ cd build

symlink the resources folder:

$ ln -s ../freeablo/resources

call cmake: cmake ../freeablo (if you want to use SDL1, use cmake ../freeablo -DUSE_SDL2=OFF)

Now you're ready to go, cmake has generated a makefile, just run make to compile

#Contributing Have a look at the github issue tracker for something to do, send a pull request, and I'll probably accept it. Having dabbled a bit in OpenMW (http://openmw.org), I have decided to use their coding standards for this project, which you can see here: https://wiki.openmw.org/index.php?title=Policies_and_Standards

##Bug reports Please feel free to submit bug reports on the github issue tracker at https://github.com/wheybags/freeablo/issues

#Changelog ##v0.1

  • CEL / CL2 decoding
  • Level rendering
  • Level Generation
  • Level switching
  • Town NPCS
  • Mouse movement
  • Animation
  • Doors
  • Basic collision

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